Classes/matrix.h

/*
 
 File: matrix.h
 
 Abstract: simple 4x4 matrix computations
 
 Version: 1.0
 
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*/
 
#ifndef MATRIX_H
#define MATRIX_H
 
void mat4f_LoadIdentity(float* m);
void mat4f_LoadScale(float* s, float* m);
 
void mat4f_LoadXRotation(float radians, float* mout);
void mat4f_LoadYRotation(float radians, float* mout);
void mat4f_LoadZRotation(float radians, float* mout);
 
void mat4f_LoadTranslation(float* t, float* mout);
 
void mat4f_LoadPerspective(float fov_radians, float aspect, float zNear, float zFar, float* mout);
void mat4f_LoadOrtho(float left, float right, float bottom, float top, float near, float far, float* mout);
 
void mat4f_MultiplyMat4f(const float* a, const float* b, float* mout);
 
#endif /* MATRIX_H */