Texture.m
/* |
File: Texture.m |
Abstract: A help class that loads an OpenGL texture from an image path. |
Version: 1.1 |
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*/ |
#import "Texture.h" |
#import <OpenGL/glu.h> |
#define TEXTURE_WIDTH 1024 |
#define TEXTURE_HEIGHT 512 |
@interface Texture (PrivateMethods) |
- (BOOL) getImageDataFromPath:(NSString*)path; |
- (void) loadTexture; |
@end |
@implementation Texture |
- (id) initWithPath:(NSString*)path |
{ |
if (self = [super init]) { |
if ([self getImageDataFromPath:path]) |
[self loadTexture]; |
} |
return self; |
} |
- (GLuint) textureName |
{ |
return texId; |
} |
- (BOOL) getImageDataFromPath:(NSString*)path |
{ |
NSUInteger width, height; |
NSURL *url = nil; |
CGImageSourceRef src; |
CGImageRef image; |
CGContextRef context = nil; |
CGColorSpaceRef colorSpace; |
data = (GLubyte*) calloc(TEXTURE_WIDTH * TEXTURE_HEIGHT * 4, sizeof(GLubyte)); |
url = [NSURL fileURLWithPath: path]; |
src = CGImageSourceCreateWithURL((CFURLRef)url, NULL); |
if (!src) { |
NSLog(@"No image"); |
free(data); |
return NO; |
} |
image = CGImageSourceCreateImageAtIndex(src, 0, NULL); |
CFRelease(src); |
width = CGImageGetWidth(image); |
height = CGImageGetHeight(image); |
colorSpace = CGColorSpaceCreateDeviceRGB(); |
context = CGBitmapContextCreate(data, width, height, 8, 4 * width, colorSpace, kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Host); |
CGColorSpaceRelease(colorSpace); |
// Core Graphics referential is upside-down compared to OpenGL referential |
// Flip the Core Graphics context here |
// An alternative is to use flipped OpenGL texture coordinates when drawing textures |
CGContextTranslateCTM(context, 0.0, height); |
CGContextScaleCTM(context, 1.0, -1.0); |
// Set the blend mode to copy before drawing since the previous contents of memory aren't used. This avoids unnecessary blending. |
CGContextSetBlendMode(context, kCGBlendModeCopy); |
CGContextDrawImage(context, CGRectMake(0, 0, width, height), image); |
CGContextRelease(context); |
CGImageRelease(image); |
return YES; |
} |
- (void) loadTexture |
{ |
glGenTextures(1, &texId); |
glGenBuffers(1, &pboId); |
// Bind the texture |
glBindTexture(GL_TEXTURE_2D, texId); |
// Bind the PBO |
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pboId); |
// Upload the texture data to the PBO |
glBufferData(GL_PIXEL_UNPACK_BUFFER, TEXTURE_WIDTH * TEXTURE_HEIGHT * 4 * sizeof(GLubyte), data, GL_STATIC_DRAW); |
// Setup texture parameters |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
// OpenGL likes the GL_BGRA + GL_UNSIGNED_INT_8_8_8_8_REV combination |
// Use offset instead of pointer to indictate that we want to use data copied from a PBO |
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, |
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0); |
// We can delete the application copy of the texture data now |
free(data); |
glBindTexture(GL_TEXTURE_2D, 0); |
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); |
} |
- (void) dealloc |
{ |
glDeleteTextures(1, &texId); |
glDeleteBuffers(1, &pboId); |
[super dealloc]; |
} |
@end |
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