Classes/EAGLView.m
/* |
File: EAGLView.m |
Abstract: n/a |
Version: 1.3 |
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*/ |
#import <QuartzCore/QuartzCore.h> |
#import <OpenGLES/EAGLDrawable.h> |
#import "EAGLView.h" |
#import "Imaging.h" |
// A class extension to declare private methods |
@interface EAGLView () |
@property (nonatomic, retain) EAGLContext *context; |
@end |
@implementation EAGLView |
@synthesize context; |
@synthesize slider; |
@synthesize tabBar; |
// You must implement this method |
+ (Class)layerClass |
{ |
return [CAEAGLLayer class]; |
} |
// The GL view is stored in the nib file. When it's unarchived it's sent -initWithCoder: |
- (id)initWithCoder:(NSCoder*)coder |
{ |
if ((self = [super initWithCoder:coder])) |
{ |
// Get the layer |
CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; |
eaglLayer.opaque = YES; |
eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: |
[NSNumber numberWithBool:NO], kEAGLDrawablePropertyRetainedBacking, |
kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, |
nil]; |
context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1]; |
if (!context || ![EAGLContext setCurrentContext:context]) |
{ |
[self release]; |
return nil; |
} |
// Create system framebuffer object. The backing will be allocated in -reshapeFramebuffer |
glGenFramebuffersOES(1, &viewFramebuffer); |
glGenRenderbuffersOES(1, &viewRenderbuffer); |
glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer); |
glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer); |
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, viewRenderbuffer); |
// Perform additional one-time GL initialization |
initGL(); |
} |
return self; |
} |
- (void)drawView |
{ |
int mode = (int)self.tabBar.selectedItem.tag; |
float value = self.slider.value; |
// This application only creates a single GL context, so it is already current here. |
// If there are multiple contexts, ensure the correct one is current before drawing. |
drawGL(backingWidth, backingHeight, value, mode); |
// This application only creates a single (color) renderbuffer, so it is already bound here. |
// If there are multiple renderbuffers (for example color and depth), ensure the correct one is bound here. |
[context presentRenderbuffer:GL_RENDERBUFFER_OES]; |
} |
- (void)reshapeFramebuffer |
{ |
// Allocate GL color buffer backing, matching the current layer size |
[context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(CAEAGLLayer*)self.layer]; |
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); |
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); |
// This application only needs color. If depth and/or stencil are needed, ensure they are also resized here. |
rt_assert(GL_FRAMEBUFFER_COMPLETE_OES == glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); |
glCheckError(); |
} |
- (void)layoutSubviews |
{ |
[self reshapeFramebuffer]; |
[self drawView]; |
} |
- (void)dealloc |
{ |
if ([EAGLContext currentContext] == context) |
[EAGLContext setCurrentContext:nil]; |
self.context = nil; |
self.slider = nil; |
self.tabBar = nil; |
[super dealloc]; |
} |
@end |
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