Classes/ViewController.m
/* |
File: ViewController.m |
Abstract: |
Version: 1.3 |
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*/ |
#import "ViewController.h" |
#import "EAGLView.h" |
#define DEG2RAD (M_PI/180.0f) |
// These enums match the button tags in the nib |
enum { |
BUTTON_BRIGHTNESS, |
BUTTON_CONTRAST, |
BUTTON_SATURATION, |
BUTTON_HUE, |
BUTTON_SHARPNESS, |
NUM_BUTTONS |
}; |
@implementation ViewController |
@synthesize slider; |
@synthesize tabBar; |
- (void)viewDidLoad |
{ |
int b, i; |
// Select first tab by default |
tabBar.selectedItem = [tabBar.items objectAtIndex:0]; |
// Create a bitmap context for rendering the tabBar buttons |
// Usually, button images are loaded from disk, but these simple shapes can be procedurally generated. |
// UITabBar only needs the alpha channel of these images. |
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); |
CGContextRef context = CGBitmapContextCreate(nil, 30, 30, 8, 0, colorSpace, kCGImageAlphaPremultipliedFirst); |
CGImageRef theCGImage; |
// Draw with white round strokes |
CGContextSetLineCap(context, kCGLineCapRound); |
CGContextSetRGBStrokeColor(context, 1.0, 1.0, 1.0, 1.0); |
CGContextSetRGBFillColor(context, 1.0, 1.0, 1.0, 1.0); |
CGContextSetLineWidth(context, 2.0); |
for (b = 0; b < NUM_BUTTONS; b++) |
{ |
CGContextClearRect(context, CGRectMake(0, 0, 30, 30)); |
switch(b) |
{ |
case BUTTON_BRIGHTNESS: |
{ |
const CGFloat line[8*4] = { |
15.0, 6.0, 15.0, 4.0, |
15.0,24.0, 15.0,26.0, |
6.0,15.0, 4.0,15.0, |
24.0,15.0, 26.0,15.0, |
21.5,21.5, 23.0,23.0, |
8.5, 8.5, 7.0, 7.0, |
21.5, 8.5, 23.0, 7.0, |
8.5,21.5, 7.0,23.0, |
}; |
// A circle with eight rays around it |
CGContextStrokeEllipseInRect(context, CGRectMake(10.5, 10.5, 9.0, 9.0)); |
for (i = 0; i < 8; i++) |
{ |
CGContextMoveToPoint(context, line[i*4+0], line[i*4+1]); |
CGContextAddLineToPoint(context, line[i*4+2], line[i*4+3]); |
CGContextStrokePath(context); |
} |
break; |
} |
case BUTTON_CONTRAST: |
{ |
// A circle with the right half filled |
CGContextStrokeEllipseInRect(context, CGRectMake(4.0, 4.0, 22.0, 22.0)); |
CGContextAddArc(context, 15.0, 15.0, 11.0, -M_PI/2.0, M_PI/2.0, false); |
CGContextFillPath(context); |
break; |
} |
case BUTTON_SATURATION: |
{ |
CGGradientRef gradient; |
const CGFloat stripe[3][12] = { |
{ 0.3,0.3,0.3,0.15, 1.0,0.0,0.0,0.70, 5, 5, 7, 25 }, |
{ 0.5,0.5,0.5,0.25, 0.0,1.0,0.0,0.75, 12, 5, 6, 25 }, |
{ 0.2,0.2,0.2,0.10, 0.0,0.0,1.0,0.65, 18, 5, 7, 25 }, |
}; |
// Red/Green/Blue gradients, inside a rounded rect |
for (i = 0; i < 3; i++) |
{ |
gradient = CGGradientCreateWithColorComponents(colorSpace, stripe[i], NULL, 2); |
CGContextSaveGState(context); |
CGContextClipToRect(context, CGRectMake(stripe[i][8], stripe[i][9], stripe[i][10], stripe[i][11])); |
CGContextDrawLinearGradient(context, gradient, CGPointMake(15, 5), CGPointMake(15, 25), 0); |
CGContextRestoreGState(context); |
CGGradientRelease(gradient); |
} |
CGContextMoveToPoint(context, 4, 15); |
CGContextAddArcToPoint(context, 4, 4, 15, 4, 4); |
CGContextAddArcToPoint(context, 26, 4, 26, 15, 4); |
CGContextAddArcToPoint(context, 26, 26, 15, 26, 4); |
CGContextAddArcToPoint(context, 4, 26, 4, 15, 4); |
CGContextClosePath(context); |
CGContextStrokePath(context); |
break; |
} |
case BUTTON_HUE: |
{ |
CGGradientRef gradient; |
CGFloat hue[8]; |
const int angle = 4; |
// A radial gradient, inside a circle |
for (i = 0; i < 360; i+=angle) |
{ |
float x = cosf((i+angle*0.5)*DEG2RAD)*10+15; |
float y = sinf((i+angle*0.5)*DEG2RAD)*10+15; |
float r = (i )/180.0; if (r > 1.0) r = 2.0-r; |
float g = (i+120)/180.0; if (g > 2.0) g = g-2.0; else if (g > 1.0) g = 2.0-g; |
float b = (i+240)/180.0; if (b > 3.0) b = 4.0-b; else if (b > 2.0) b = b-2.0; else b = 2.0-b; |
float a = (i+ 90)/180.0; if (a > 2.0) a = a-2.0; else if (a > 1.0) a = 2.0-a; |
hue[0] = hue[4] = r; |
hue[1] = hue[5] = g; |
hue[2] = hue[6] = b; |
hue[3] = a*0.5; |
hue[7] = a*0.75; |
gradient = CGGradientCreateWithColorComponents(colorSpace, hue, NULL, 2); |
CGContextSaveGState(context); |
CGContextMoveToPoint(context, 15, 15); |
CGContextAddArc(context, 15, 15, 10, i*DEG2RAD, (i+angle)*DEG2RAD, false); |
CGContextClosePath(context); |
CGContextClip(context); |
CGContextDrawLinearGradient(context, gradient, CGPointMake(x, y), CGPointMake(15, 15), 0); |
CGContextRestoreGState(context); |
CGGradientRelease(gradient); |
} |
CGContextStrokeEllipseInRect(context, CGRectMake(4.0, 4.0, 22.0, 22.0)); |
break; |
} |
case BUTTON_SHARPNESS: |
{ |
int x, y; |
// A gradient checkerboard, inside a rounded rect |
for (x = 5; x < 25; x+=2) |
{ |
float b = (x - 5)/19.0*0.5+0.375; |
if (b > 0.75) b = 0.75; |
else if (b < 0.5) b = 0.5; |
for (y = 5; y < 25; y+=2) |
{ |
float k = ((x ^ y) & 2) ? b : 1.0-b; |
CGContextSetRGBFillColor(context, k, k, k, k); |
CGContextFillRect(context, CGRectMake(x, y, 2, 2)); |
} |
} |
CGContextSetRGBFillColor(context, 1.0, 1.0, 1.0, 1.0); |
CGContextMoveToPoint(context, 4, 15); |
CGContextAddArcToPoint(context, 4, 4, 15, 4, 4); |
CGContextAddArcToPoint(context, 26, 4, 26, 15, 4); |
CGContextAddArcToPoint(context, 26, 26, 15, 26, 4); |
CGContextAddArcToPoint(context, 4, 26, 4, 15, 4); |
CGContextClosePath(context); |
CGContextStrokePath(context); |
break; |
} |
} |
theCGImage = CGBitmapContextCreateImage(context); |
((UITabBarItem *)[tabBar.items objectAtIndex:b]).image = [UIImage imageWithCGImage:theCGImage]; |
CGImageRelease(theCGImage); |
} |
CGContextRelease(context); |
CGColorSpaceRelease(colorSpace); |
} |
- (void)dealloc |
{ |
self.slider = nil; |
self.tabBar = nil; |
[super dealloc]; |
} |
- (void)sliderAction:(id)sender |
{ |
// Redraw the view with the new settings |
[((EAGLView*)self.view) drawView]; |
} |
- (void)tabBar:(UITabBar *)tabBar didSelectItem:(UITabBarItem *)item |
{ |
// Recenter the slider (this application does not accumulate multiple filters) |
[self.slider setValue:1.0 animated:YES]; |
// Redraw the view with the new settings |
[((EAGLView*)self.view) drawView]; |
} |
@end |
Copyright © 2014 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2014-03-25