Sources/View/GLSLBasicsView.h
//------------------------------------------------------------------------- |
// |
// File: GLSLBasicsView.h |
// |
// Abstract: Main rendering class |
// |
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//------------------------------------------------------------------------- |
//------------------------------------------------------------------------- |
// |
// Required Includes |
// |
//------------------------------------------------------------------------- |
#import <Cocoa/Cocoa.h> |
#import <OpenGL/OpenGL.h> |
#import "GLUTString.h" |
#import "Shader.h" |
#import "TranguloidTrefoilGeometry.h" |
//------------------------------------------------------------------------- |
// |
// Custom OpenGL View |
// |
//------------------------------------------------------------------------- |
@interface GLSLBasicsView : NSOpenGLView |
{ |
@private |
BOOL leftMouseIsDown; // was the left mouse button pressed? |
BOOL rightMouseIsDown; // was the right mouse button pressed? |
GLhandleARB programObject; // the program object |
GLuint tranguloidTrefoilDL; // display list ID for the geometry |
GLuint paletteID; // texture color palette |
GLuint patternID; // texture color patterns |
GLint locations[4]; // uniforms for the fragment & vertex shaders |
GLfloat zoom; // zoom used for animation |
GLfloat angle; // angle used for animation |
GLfloat pitch; // pitch used for animation |
GLfloat offset; // delta change for animation |
NSPoint lastMousePoint; // last mouse point |
NSRect bounds; // current view bounds |
NSTimeInterval lastFrameReferenceTime; // used to compute change in time |
NSTimer *timer; // timer to update the view content |
NSString *infoString; // view bounds as string |
GLUTString *info; // for displaying a string using GLUT bitmap fonts |
TranguloidTrefoil *tranguloidTrefoil; // tranguloid trefoil geometry |
Shader *plasma; // plasma fragemnt and vertex shaders |
} // OpenGLView |
@end |
//------------------------------------------------------------------------- |
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