GLSLShowpiece Lite/Exhibits/Cloud2/Cloud2.m
//------------------------------------------------------------------------- |
// |
// File: Cloud2.m |
// |
// Abstract: Cloud 2 GLSL Exhibit |
// |
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//------------------------------------------------------------------------- |
#import "Cloud2.h" |
@implementation Cloud2 |
- (void) initScale |
{ |
scale = [[UniformData alloc] init]; |
[scale initCurrent:0.6]; |
[scale initMax:0.9]; |
[scale initMin:0.3]; |
[scale initDelta:0.0002]; |
} // initScale |
- (void) setupUniforms |
{ |
[self initScale]; |
glUseProgramObjectARB(programObject); |
glUniform3fARB([self getUniformLocation:programObject uniformName:"LightPos"], 0.0, 0.0, 4.0); |
glUniform1fvARB([self getUniformLocation:programObject uniformName:"Scale"], 1, [scale current]); |
glUniform3fARB([self getUniformLocation:programObject uniformName:"SkyColor"], 0.0, 0.0, 0.8); |
glUniform3fARB([self getUniformLocation:programObject uniformName:"CloudColor"], 0.8, 0.8, 0.8); |
glUniform1iARB([self getUniformLocation:programObject uniformName:"Noise"], 0); |
} // setupUniforms |
- (void) initLazy |
{ |
[super initLazy]; |
// Setup GLSL |
// Here we get a new model |
model = [[Models alloc] init]; |
// noise texture |
noiseTexture = [self loadNoiseTexture]; |
// Load vertex and fragment shaders |
[self loadShadersFromResource:@"Cloud2" ]; |
// Setup uniforms |
[self setupUniforms]; |
} // initLazy |
- (void) dealloc |
{ |
glDeleteTextures(1, &noiseTexture); |
[scale dealloc]; |
[model dealloc]; |
[super dealloc]; |
} // dealloc |
- (NSString *) name |
{ |
return @"Cloud 2"; |
} // name |
- (NSString *) descriptionFilename |
{ |
return [appBundle pathForResource: @"Cloud2" ofType: @"rtf"]; |
} // descriptionFilename |
- (void) renderFrame |
{ |
[super renderFrame]; |
glUseProgramObjectARB(programObject); |
[scale animate]; |
glUniform1fvARB([self getUniformLocation:programObject uniformName:"Scale"], 1, [scale current]); |
glBindTexture(GL_TEXTURE_3D, noiseTexture); |
[model drawModel:kModelSolidTeapot]; |
glUseProgramObjectARB(NULL); |
} // renderFrame |
@end |
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