GLSLShowpiece Lite/Exhibits/Marble/Marble.m
//------------------------------------------------------------------------- |
// |
// File: Marble.m |
// |
// Abstract: Marble GLSL Exhibit |
// |
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//------------------------------------------------------------------------- |
#import "Marble.h" |
@implementation Marble |
- (void) setupUniforms |
{ |
glUseProgramObjectARB(programObject); |
glUniform3fARB([self getUniformLocation:programObject uniformName:"LightPosition"], 0.13, 0.5, -1.4); |
glUniform3fARB([self getUniformLocation:programObject uniformName:"stretch"], 15.30, 16.63, 16.00); |
glUniform3fARB([self getUniformLocation:programObject uniformName:"color_a"], 0.00, 0.00, 0.27); |
glUniform3fARB([self getUniformLocation:programObject uniformName:"color_b"], 1.00, 1.00, 1.00); |
glUniform1iARB([self getUniformLocation:programObject uniformName:"Noise"], 0); |
} // setupUniforms |
- (void) setupGeometry |
{ |
geometry = [[Surfaces alloc] init]; |
[geometry setSurfaceType:kSlipperSurface]; |
geometryDisplayList = [geometry getDisplayList]; |
} // setupGeometry |
- (void) initLazy |
{ |
[super initLazy]; |
// Setup GLSL |
// Here we get a new surface geometry |
[self setupGeometry]; |
// noise texture |
noiseTexture = [self loadNoiseTexture]; |
// Load vertex and fragment shader |
[self loadShadersFromResource:@"Marble" ]; |
// Setup uniforms |
[self setupUniforms]; |
} // initLazy |
- (void) dealloc |
{ |
glDeleteTextures(1, &noiseTexture); |
[geometry dealloc]; |
[super dealloc]; |
} // dealloc |
- (NSString *) name |
{ |
return @"Marble"; |
} // name |
- (NSString *) descriptionFilename |
{ |
return [appBundle pathForResource: @"Marble" ofType: @"rtf"]; |
} // descriptionFilename |
- (void) renderFrame |
{ |
[super renderFrame]; |
glScalef(0.25f, 0.25f, 0.25f); |
glUseProgramObjectARB(programObject); |
glBindTexture(GL_TEXTURE_3D, noiseTexture); |
// Use our display list |
glCallList(geometryDisplayList); |
glUseProgramObjectARB(NULL); |
} // renderFrame |
@end |
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