GLSLShowpiece Lite/Exhibits/Toyball/Toyball.m
//------------------------------------------------------------------------- |
// |
// File: Toyball.hm |
// |
// Abstract: Toyball GLSL Exhibit |
// |
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//------------------------------------------------------------------------- |
#import "Toyball.h" |
@implementation Toyball |
- (void) setupUniforms |
{ |
glUseProgramObjectARB(programObject); |
glUniform4fARB([self getUniformLocation:programObject uniformName:"LightDir"], 0.57735, 0.57735, 0.57735, 0.0); |
glUniform4fARB([self getUniformLocation:programObject uniformName:"BallCenter"], 0.0, 0.0, 0.0, 1.0); |
glUniform4fARB([self getUniformLocation:programObject uniformName:"HVector"], 0.32506, 0.32506, 0.88808, 0.0); |
glUniform4fARB([self getUniformLocation:programObject uniformName:"SpecularColor"], 0.5, 0.5, 0.4, 60.0); |
glUniform4fARB([self getUniformLocation:programObject uniformName:"Red"], 0.6, 0.0, 0.0, 1.0); |
glUniform4fARB([self getUniformLocation:programObject uniformName:"Yellow"], 0.6, 0.5, 0.0, 1.0); |
glUniform4fARB([self getUniformLocation:programObject uniformName:"Blue"], 0.0, 0.3, 0.6, 1.0); |
glUniform4fARB([self getUniformLocation:programObject uniformName:"HalfSpace0"], 1.0, 0.0, 0.0, 0.2); |
glUniform4fARB([self getUniformLocation:programObject uniformName:"HalfSpace1"], 0.309016994, 0.951056516, 0.0, 0.2); |
glUniform4fARB([self getUniformLocation:programObject uniformName:"HalfSpace2"], -0.809016994, 0.587785252, 0.0, 0.2); |
glUniform4fARB([self getUniformLocation:programObject uniformName:"HalfSpace3"], -0.809016994, -0.587785252, 0.0, 0.2); |
glUniform4fARB([self getUniformLocation:programObject uniformName:"HalfSpace4"], 0.309016994, -0.951056516, 0.0, 0.2); |
glUniform1fARB([self getUniformLocation:programObject uniformName:"InOrOutInit"], -3.0); |
glUniform1fARB([self getUniformLocation:programObject uniformName:"StripeWidth"], 0.3); |
glUniform1fARB([self getUniformLocation:programObject uniformName:"FWidth"], 0.005); |
} // setupUniforms |
- (void) initLazy |
{ |
[super initLazy]; |
// Setup GLSL |
// Get a model and set its quadric |
model = [[Models alloc] init]; |
// Load vertex and fragment shaders |
[self loadShadersFromResource:@"Toyball" ]; |
// Setup uniforms |
[self setupUniforms]; |
} // initLazy |
- (void) dealloc |
{ |
[model dealloc]; |
[super dealloc]; |
} // dealloc |
- (NSString *) name |
{ |
return @"Toyball"; |
} // name |
- (NSString *) descriptionFilename |
{ |
return [appBundle pathForResource: @"Toyball" ofType: @"rtf"]; |
} // descriptionFilename |
- (void) renderFrame |
{ |
[super renderFrame]; |
glUseProgramObjectARB(programObject); |
[model drawModel:kModelSolidSphere]; |
glUseProgramObjectARB(NULL); |
} // renderFrame |
@end |
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