GLSLShowpiece Lite/Viewer/Headers/UIController.h

//-------------------------------------------------------------------------
//
//  File: UIController.h
//
//  Abstract: Main user interface control class
//           
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//
//-------------------------------------------------------------------------
 
// Required Includes
 
#import <Cocoa/Cocoa.h>
 
#import "OpenGLView.h"
 
#import "Cloud1.h"
#import "Cloud2.h"
#import "Earth.h"
#import "EnvMap.h"
#import "Eroded.h"
#import "Fire.h"
#import "Fur.h"
#import "Glass.h"
#import "Gooch.h"
#import "Granite.h"
#import "Inferno.h"
#import "Marble.h"
#import "Plasma.h"
#import "Toon.h"
#import "Toyball.h"
#import "VertexNoise.h"
#import "Wobble.h"
#import "Wood1.h"
#import "Wood2.h"
#import "WoodShader.h"
 
// OpenGLExhibit base class
 
@interface UIController : NSObject 
{
    @private
    
        IBOutlet OpenGLView  *exhibitOpenGLView;
        IBOutlet NSTableView *exhibitTableView;
        IBOutlet NSTextView  *exhibitShaderDescTextView;
        
        NSArray *exhibits;
} // UIController
 
// Following methods are for compliency with the NSTableDataSource protocol
 
- (int) numberOfRowsInTableView: (NSTableView *) theTableView;
- (id)  tableView: (NSTableView *) theTableView
            objectValueForTableColumn: (NSTableColumn *) theTableColumn                                                                 
            row: (int) rowIndex;
- (void) tableViewSelectionDidChange: (NSNotification *) theNotification;
            
@end