Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Document Revision History
This table describes the changes to GLSprite.
Date | Notes |
---|---|
2010-08-18 | Upgraded project to build with the iOS 4.0 SDK |
2009-10-02 | Updated for iPhone OS 3.1: Set texture parameters before creating the texture. This will save texture memory and texture loading time. Use CADisplayLink as the preferred method for controlling animation timing, and fall back to NSTimer when running on a pre 3.1 device where CADisplayLink is not available. |
2008-07-02 | First public release. |
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