Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Source/Bit.h
/* |
File: Bit.h |
Abstract: A moveable item in a card/board game. |
Version: 1.0 |
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*/ |
#import <Quartz/Quartz.h> |
@class Game, Player; |
@protocol BitHolder; |
/** Standard Z positions */ |
enum { |
kBoardZ = 1, |
kCardZ = 2, |
kPieceZ = 3, |
kPickedUpZ = 100 |
}; |
/** A moveable item in a card/board game. |
Abstract superclass of Card and Piece. */ |
@interface Bit : CALayer <NSCopying> |
{ |
@private |
int _restingZ; // Original z position, saved while pickedUp |
Player *_owner; // Player that owns this Bit |
} |
/** Conveniences for getting/setting the layer's scale and rotation */ |
@property CGFloat scale; |
@property int rotation; // in degrees! Positive = clockwise |
/** "Picking up" a Bit makes it larger, translucent, and in front of everything else */ |
@property BOOL pickedUp; |
/** Current holder (or nil) */ |
@property (readonly) id<BitHolder> holder; |
/** Ownership of this Bit */ |
@property Player *owner; |
/** Conveniences for owner.friendly, owner.unfriendly */ |
@property (readonly, getter=isFriendly) BOOL friendly; |
@property (readonly, getter=isUnfriendly) BOOL unfriendly; |
/** Removes this Bit while running a explosion/fade-out animation */ |
- (void) destroy; |
@end |
Copyright © 2007 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2007-12-19