Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Source/BoardView.h
/* |
File: BoardView.h |
Abstract: NSView that hosts a game. |
Version: 1.0 |
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Copyright © 2007 Apple Inc. All Rights Reserved. |
*/ |
#import <Cocoa/Cocoa.h> |
@class Bit, Card, Grid, Game; |
@protocol BitHolder; |
/** NSView that hosts a game. */ |
@interface BoardView : NSView |
{ |
@private |
Game *_game; // Current Game |
CALayer *_gameboard; // Game's main layer |
// Used during mouse-down tracking: |
NSPoint _dragStartPos; // Starting position of mouseDown |
Bit *_dragBit; // Bit being dragged |
id<BitHolder> _oldHolder; // Bit's original holder |
CALayer *_oldSuperlayer; // Bit's original superlayer |
int _oldLayerIndex; // Bit's original index in _oldSuperlayer.layers |
CGPoint _oldPos; // Bit's original x/y position |
CGPoint _dragOffset; // Offset of mouse position from _dragBit's origin |
BOOL _dragMoved; // Has the mouse moved more than 3 pixels since mouseDown? |
id<BitHolder> _dropTarget; // Current BitHolder the cursor is over |
// Used while handling incoming drags: |
CALayer *_viewDropTarget; // Current drop target during an incoming drag-n-drop |
NSDragOperation _viewDropOp; // Current drag operation |
} |
- (void) startGameNamed: (NSString*)gameClassName; |
- (IBAction) enterFullScreen: (id)sender; |
@property (readonly) Game *game; |
@property (readonly) CALayer *gameboard; |
- (CGRect) gameBoardFrame; |
@end |
Copyright © 2007 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2007-12-19