Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Source/Card.m
/* |
File: Card.m |
Abstract: A card of some type (playing card, Community Chest, money, ...). |
Version: 1.0 |
Disclaimer: IMPORTANT: This Apple software is supplied to you by |
Apple Inc. ("Apple") in consideration of your agreement to the |
following terms, and your use, installation, modification or |
redistribution of this Apple software constitutes acceptance of these |
terms. If you do not agree with these terms, please do not use, |
install, modify or redistribute this Apple software. |
In consideration of your agreement to abide by the following terms, and |
subject to these terms, Apple grants you a personal, non-exclusive |
license, under Apple's copyrights in this original Apple software (the |
"Apple Software"), to use, reproduce, modify and redistribute the Apple |
Software, with or without modifications, in source and/or binary forms; |
provided that if you redistribute the Apple Software in its entirety and |
without modifications, you must retain this notice and the following |
text and disclaimers in all such redistributions of the Apple Software. |
Neither the name, trademarks, service marks or logos of Apple Inc. |
may be used to endorse or promote products derived from the Apple |
Software without specific prior written permission from Apple. Except |
as expressly stated in this notice, no other rights or licenses, express |
or implied, are granted by Apple herein, including but not limited to |
any patent rights that may be infringed by your derivative works or by |
other works in which the Apple Software may be incorporated. |
The Apple Software is provided by Apple on an "AS IS" basis. APPLE |
MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION |
THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS |
FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND |
OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. |
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL |
OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, |
MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED |
AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), |
STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE |
POSSIBILITY OF SUCH DAMAGE. |
Copyright © 2007 Apple Inc. All Rights Reserved. |
*/ |
#import "Card.h" |
#import "QuartzUtils.h" |
/** WARNING: THIS CODE REQUIRES GARBAGE COLLECTION! |
** This sample application uses Objective-C 2.0 garbage collection. |
** Therefore, the source code in this file does NOT perform manual object memory management. |
** If you reuse any of this code in a process that isn't garbage collected, you will need to |
** add all necessary retain/release/autorelease calls, and implement -dealloc methods, |
** otherwise unpleasant leakage will occur! |
**/ |
@implementation Card |
static CATransform3D kFaceUpTransform, kFaceDownTransform; |
+ (void) initialize |
{ |
if( self==[Card class] ) { |
kFaceUpTransform = kFaceDownTransform = CATransform3DIdentity; |
// Construct a 180-degree rotation matrix: |
kFaceDownTransform.m11 = kFaceDownTransform.m33 = -1; |
// The more obvious way to create kFaceDownTransform would be to call |
// CATransform3DMakeRotation(pi,0,1,0), but due to round-off errors, that transform |
// will have non-zero values in some other places, making it appear to CA as a true |
// 3D transform; this will then cause unexpected clipping behaviors when used. |
} |
} |
+ (NSRange) serialNumberRange; |
{ |
NSAssert1(NO,@"%@ forgot to override +serialNumberRange",self); |
return NSMakeRange(0,0); |
} |
- (id) initWithSerialNumber: (int)serial position: (CGPoint)pos |
{ |
self = [super init]; |
if (self != nil) { |
_serialNumber = serial; |
self.bounds = CGRectMake(0,0,kCardWidth,kCardHeight); |
self.position = pos; |
self.edgeAntialiasingMask = 0; |
_back = [self createBack]; |
[self addSublayer: _back]; |
_front = [self createFront]; |
_front.transform = kFaceDownTransform; |
[self addSublayer: _front]; |
} |
return self; |
} |
- (void)encodeWithCoder:(NSCoder *)aCoder |
{ |
[super encodeWithCoder: aCoder]; |
[aCoder encodeInt: _serialNumber forKey: @"serialNumber"]; |
} |
- (id)initWithCoder:(NSCoder *)aDecoder |
{ |
self = [super initWithCoder: aDecoder]; |
if( self ) { |
_serialNumber = [aDecoder decodeIntForKey: @"serialNumber"]; |
} |
return self; |
} |
- (NSString*) description |
{ |
return [NSString stringWithFormat: @"%@[#%i]",self.class,_serialNumber]; |
} |
@synthesize serialNumber=_serialNumber; |
- (BOOL) faceUp |
{ |
return _faceUp; |
} |
- (void) setFaceUp: (BOOL)up |
{ |
if( up != _faceUp ) { |
// The Card has separate sub-layers for its front and back. At any time, one of them |
// is hidden, by having a 180 degree rotation about the Y axis. |
// To flip the card, both front and back layers are flipped over. |
CATransform3D xform; |
xform = up ?kFaceUpTransform :kFaceDownTransform; |
_front.transform = xform; |
xform = up ?kFaceDownTransform :kFaceUpTransform; |
_back.transform = xform; |
_faceUp = up; |
} |
} |
- (CALayer*) createFront |
{ |
CALayer *front = [[CALayer alloc] init]; |
front.bounds = CGRectMake(0,0,kCardWidth,kCardHeight); |
front.position = CGPointMake(kCardWidth/2,kCardHeight/2); |
front.edgeAntialiasingMask = 0; |
front.backgroundColor = kWhiteColor; |
front.cornerRadius = 8; |
front.borderWidth = 1; |
front.borderColor = CGColorCreateGenericGray(0.7, 1.0); |
front.doubleSided = NO; // this makes the layer invisible when it's flipped |
return front; |
} |
- (CALayer*) createBack |
{ |
CGSize size = self.bounds.size; |
CALayer *back = [[CALayer alloc] init]; |
back.bounds = CGRectMake(0,0,size.width,size.height); |
back.position = CGPointMake(kCardWidth/2,kCardHeight/2); |
back.contents = (id) GetCGImageNamed(@"/Library/Desktop Pictures/Classic Aqua Blue.jpg"); |
back.contentsGravity = kCAGravityResize; |
back.masksToBounds = YES; |
back.borderWidth = 4; |
back.borderColor = kWhiteColor; |
back.cornerRadius = 8; |
back.edgeAntialiasingMask = 0; |
back.doubleSided = NO; // this makes the layer invisible when it's flipped |
CATextLayer *label = AddTextLayer(back, @"\u2603", // Unicode snowman character |
[NSFont systemFontOfSize: 0.9*size.width], |
kCALayerWidthSizable|kCALayerHeightSizable); |
label.foregroundColor = CGColorCreateGenericGray(1.0,0.5); |
return back; |
} |
#pragma mark - |
#pragma mark DRAG-AND-DROP: |
// An image from another app can be dragged onto a Card to change its background. */ |
- (NSDragOperation)draggingEntered:(id <NSDraggingInfo>)sender |
{ |
NSPasteboard *pb = [sender draggingPasteboard]; |
if( [NSImage canInitWithPasteboard: pb] ) |
return NSDragOperationCopy; |
else |
return NSDragOperationNone; |
} |
- (BOOL)performDragOperation:(id <NSDraggingInfo>)sender |
{ |
CGImageRef image = GetCGImageFromPasteboard([sender draggingPasteboard]); |
if( image ) { |
CALayer *face = _faceUp ?_front :_back; |
face.contents = (id) image; |
face.contentsGravity = kCAGravityResizeAspectFill; |
face.masksToBounds = YES; |
return YES; |
} else |
return NO; |
} |
@end |
Copyright © 2007 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2007-12-19