Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Source/DemoBoardView.m
/* |
File: DemoBoardView.m |
Abstract: Simple subclass of BoardView that lets you pick a game from a menu. |
Version: 1.0 |
Disclaimer: IMPORTANT: This Apple software is supplied to you by |
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following terms, and your use, installation, modification or |
redistribution of this Apple software constitutes acceptance of these |
terms. If you do not agree with these terms, please do not use, |
install, modify or redistribute this Apple software. |
In consideration of your agreement to abide by the following terms, and |
subject to these terms, Apple grants you a personal, non-exclusive |
license, under Apple's copyrights in this original Apple software (the |
"Apple Software"), to use, reproduce, modify and redistribute the Apple |
Software, with or without modifications, in source and/or binary forms; |
provided that if you redistribute the Apple Software in its entirety and |
without modifications, you must retain this notice and the following |
text and disclaimers in all such redistributions of the Apple Software. |
Neither the name, trademarks, service marks or logos of Apple Inc. |
may be used to endorse or promote products derived from the Apple |
Software without specific prior written permission from Apple. Except |
as expressly stated in this notice, no other rights or licenses, express |
or implied, are granted by Apple herein, including but not limited to |
any patent rights that may be infringed by your derivative works or by |
other works in which the Apple Software may be incorporated. |
The Apple Software is provided by Apple on an "AS IS" basis. APPLE |
MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION |
THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS |
FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND |
OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. |
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL |
OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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Copyright © 2007 Apple Inc. All Rights Reserved. |
*/ |
#import "DemoBoardView.h" |
#import "Game.h" |
#import "QuartzUtils.h" |
/** WARNING: THIS CODE REQUIRES GARBAGE COLLECTION! |
** This sample application uses Objective-C 2.0 garbage collection. |
** Therefore, the source code in this file does NOT perform manual object memory management. |
** If you reuse any of this code in a process that isn't garbage collected, you will need to |
** add all necessary retain/release/autorelease calls, and implement -dealloc methods, |
** otherwise unpleasant leakage will occur! |
**/ |
@implementation DemoBoardView |
/** Class names of available games */ |
static NSString* const kMenuGameNames[] = {@"KlondikeGame", @"CheckersGame", @"HexchequerGame", |
@"TicTacToeGame", @"GoGame"}; |
/** Class name of the current game. */ |
static NSString* sCurrentGameName = @"KlondikeGame"; |
- (void) startGameNamed: (NSString*)gameClassName |
{ |
[super startGameNamed: gameClassName]; |
Game *game = self.game; |
[game addObserver: self |
forKeyPath: @"currentPlayer" |
options: NSKeyValueObservingOptionInitial |
context: NULL]; |
[game addObserver: self |
forKeyPath: @"winner" |
options: 0 |
context: NULL]; |
self.window.title = [(id)[game class] displayName]; |
} |
- (CGRect) gameBoardFrame |
{ |
CGRect bounds = [super gameBoardFrame]; |
bounds.size.height -= 32; // Leave room for headline |
return CGRectInset(bounds,4,4); |
} |
- (void) awakeFromNib |
{ |
srandomdev(); |
[self registerForDraggedTypes: [NSImage imagePasteboardTypes]]; |
[self registerForDraggedTypes: [NSArray arrayWithObject: NSFilenamesPboardType]]; |
CGRect bounds = self.layer.bounds; |
self.layer.backgroundColor = GetCGPatternNamed(@"/Library/Desktop Pictures/Small Ripples graphite.png"); |
bounds.size.height -= 32; |
_headline = AddTextLayer(self.layer, |
nil, [NSFont boldSystemFontOfSize: 24], |
kCALayerWidthSizable | kCALayerMinYMargin); |
[self startGameNamed: sCurrentGameName]; |
} |
- (void) startGameFromMenu: (id)sender |
{ |
sCurrentGameName = kMenuGameNames[ [sender tag] ]; |
[self startGameNamed: sCurrentGameName]; |
} |
- (void)observeValueForKeyPath:(NSString *)keyPath |
ofObject:(id)object |
change:(NSDictionary *)change |
context:(void *)context |
{ |
Game *game = self.game; |
if( object == game ) { |
Player *p = game.winner; |
NSString *msg; |
if( p ) { |
[[NSSound soundNamed: @"Sosumi"] play]; |
msg = @"%@ wins! Congratulations!"; |
} else { |
p = game.currentPlayer; |
msg = @"Your turn, %@"; |
} |
_headline.string = [NSString stringWithFormat: msg, p.name]; |
} |
} |
- (IBAction) enterFullScreen: (id)sender |
{ |
[super enterFullScreen: sender]; |
[self startGameNamed: sCurrentGameName]; // restart game so it'll use the new size |
} |
#pragma mark - |
#pragma mark NSAPPLICATION DELEGATE: |
- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)sender |
{ |
return YES; |
} |
@end |
Copyright © 2007 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2007-12-19