Source/DemoBoardView.m

/*
 
File: DemoBoardView.m
 
Abstract: Simple subclass of BoardView that lets you pick a game from a menu.
 
Version: 1.0
 
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*/
 
 
#import "DemoBoardView.h"
#import "Game.h"
#import "QuartzUtils.h"
 
 
/**  WARNING: THIS CODE REQUIRES GARBAGE COLLECTION!
 **  This sample application uses Objective-C 2.0 garbage collection.
 **  Therefore, the source code in this file does NOT perform manual object memory management.
 **  If you reuse any of this code in a process that isn't garbage collected, you will need to
 **  add all necessary retain/release/autorelease calls, and implement -dealloc methods,
 **  otherwise unpleasant leakage will occur!
 **/
 
 
@implementation DemoBoardView
 
 
/** Class names of available games */
static NSString* const kMenuGameNames[] = {@"KlondikeGame", @"CheckersGame", @"HexchequerGame",
                                           @"TicTacToeGame", @"GoGame"};
 
/** Class name of the current game. */
static NSString* sCurrentGameName = @"KlondikeGame";
 
 
- (void) startGameNamed: (NSString*)gameClassName
{
    [super startGameNamed: gameClassName];
    
    Game *game = self.game;
    [game addObserver: self 
           forKeyPath: @"currentPlayer"
              options: NSKeyValueObservingOptionInitial
              context: NULL];
    [game addObserver: self
           forKeyPath: @"winner"
              options: 0 
              context: NULL];
    
    self.window.title = [(id)[game class] displayName];
}
 
 
- (CGRect) gameBoardFrame
{
    CGRect bounds = [super gameBoardFrame];
    bounds.size.height -= 32;                   // Leave room for headline
    return CGRectInset(bounds,4,4);
}
 
 
- (void) awakeFromNib
{
    srandomdev();
    
    [self registerForDraggedTypes: [NSImage imagePasteboardTypes]];
    [self registerForDraggedTypes: [NSArray arrayWithObject: NSFilenamesPboardType]];
    
    CGRect bounds = self.layer.bounds;
    self.layer.backgroundColor = GetCGPatternNamed(@"/Library/Desktop Pictures/Small Ripples graphite.png");
        
    bounds.size.height -= 32;
    _headline = AddTextLayer(self.layer,
                             nil, [NSFont boldSystemFontOfSize: 24], 
                             kCALayerWidthSizable | kCALayerMinYMargin);
    
    [self startGameNamed: sCurrentGameName];
}
 
 
- (void) startGameFromMenu: (id)sender
{
    sCurrentGameName = kMenuGameNames[ [sender tag] ];
    [self startGameNamed: sCurrentGameName];
}
 
 
- (void)observeValueForKeyPath:(NSString *)keyPath 
                      ofObject:(id)object 
                        change:(NSDictionary *)change
                       context:(void *)context
{
    Game *game = self.game;
    if( object == game ) {
        Player *p = game.winner;
        NSString *msg;
        if( p ) {
            [[NSSound soundNamed: @"Sosumi"] play];
            msg = @"%@ wins! Congratulations!";
        } else {
            p = game.currentPlayer;
            msg = @"Your turn, %@";
        }
        _headline.string = [NSString stringWithFormat: msg, p.name];
    }
}
 
 
- (IBAction) enterFullScreen: (id)sender
{
    [super enterFullScreen: sender];
    [self startGameNamed: sCurrentGameName];        // restart game so it'll use the new size
}
 
 
#pragma mark -
#pragma mark NSAPPLICATION DELEGATE:
 
 
- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)sender
{
    return YES;
}
 
@end