Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Source/HexGrid.m
/* |
File: HexGrid.m |
Abstract: Hexagonal grid. |
Version: 1.0 |
Disclaimer: IMPORTANT: This Apple software is supplied to you by |
Apple Inc. ("Apple") in consideration of your agreement to the |
following terms, and your use, installation, modification or |
redistribution of this Apple software constitutes acceptance of these |
terms. If you do not agree with these terms, please do not use, |
install, modify or redistribute this Apple software. |
In consideration of your agreement to abide by the following terms, and |
subject to these terms, Apple grants you a personal, non-exclusive |
license, under Apple's copyrights in this original Apple software (the |
"Apple Software"), to use, reproduce, modify and redistribute the Apple |
Software, with or without modifications, in source and/or binary forms; |
provided that if you redistribute the Apple Software in its entirety and |
without modifications, you must retain this notice and the following |
text and disclaimers in all such redistributions of the Apple Software. |
Neither the name, trademarks, service marks or logos of Apple Inc. |
may be used to endorse or promote products derived from the Apple |
Software without specific prior written permission from Apple. Except |
as expressly stated in this notice, no other rights or licenses, express |
or implied, are granted by Apple herein, including but not limited to |
any patent rights that may be infringed by your derivative works or by |
other works in which the Apple Software may be incorporated. |
The Apple Software is provided by Apple on an "AS IS" basis. APPLE |
MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION |
THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS |
FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND |
OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. |
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL |
OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, |
MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED |
AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), |
STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE |
POSSIBILITY OF SUCH DAMAGE. |
Copyright © 2007 Apple Inc. All Rights Reserved. |
*/ |
#import "HexGrid.h" |
#import "Game.h" |
/** WARNING: THIS CODE REQUIRES GARBAGE COLLECTION! |
** This sample application uses Objective-C 2.0 garbage collection. |
** Therefore, the source code in this file does NOT perform manual object memory management. |
** If you reuse any of this code in a process that isn't garbage collected, you will need to |
** add all necessary retain/release/autorelease calls, and implement -dealloc methods, |
** otherwise unpleasant leakage will occur! |
**/ |
@implementation HexGrid |
- (id) initWithRows: (unsigned)nRows columns: (unsigned)nColumns |
spacing: (CGSize)spacing |
position: (CGPoint)pos |
{ |
// Ignore given spacing.height; set it to make the hexagons regular. |
CGFloat capHeight = spacing.height / 2 * tan(M_PI/6); |
CGFloat side = spacing.height / 2 / cos(M_PI/6); |
spacing.height = side + capHeight; |
self = [super initWithRows: nRows columns: nColumns |
spacing: spacing |
position: pos]; |
if( self ) { |
_capHeight = capHeight; |
_side = side; |
self.bounds = CGRectMake(-1, -1, |
(nColumns+0.5)*spacing.width + 2, |
nRows*spacing.height+capHeight + 2); |
_cellClass = [Hex class]; |
} |
return self; |
} |
- (id) initWithRows: (unsigned)nRows columns: (unsigned)nColumns |
frame: (CGRect)frame; |
{ |
// Compute the horizontal spacing: |
CGFloat s = floor(MIN( (frame.size.width -2.0)/nColumns, |
(frame.size.height-2.0)/(nRows+0.5*tan(M_PI/6)) / (0.5*(tan(M_PI/6)+1/cos(M_PI/6))) )); |
return [self initWithRows: nRows columns: nColumns |
spacing: CGSizeMake(s,s) |
position: frame.origin]; |
} |
- (void) addCellsInHexagon |
{ |
int size = _nRows - !(_nRows & 1); // make it odd |
for( int row=0; row<_nRows; row++ ) { |
int n; // # of hexes remaining in this row |
if( row < size ) |
n = size - abs(row-size/2); |
else |
n = 0; |
int c0 = floor(((int)_nRows+1-n -(row&1))/2.0); // col of 1st remaining hex |
for( int col=0; col<_nColumns; col++ ) |
if( col>=c0 && col<c0+n ) |
[self addCellAtRow: row column: col]; |
} |
} |
- (GridCell*) createCellAtRow: (unsigned)row column: (unsigned)col |
suggestedFrame: (CGRect)frame |
{ |
// Overridden to stagger the odd-numbered rows |
if( row & 1 ) |
frame.origin.x += _spacing.width/2; |
frame.size.height += _capHeight; |
return [super createCellAtRow: row column: col suggestedFrame: frame]; |
} |
// Returns a hexagonal CG path defining a cell's outline. Used by cells when drawing & hit-testing. |
- (CGPathRef) cellPath |
{ |
if( ! _cellPath ) { |
CGFloat x1 = _spacing.width/2; |
CGFloat x2 = _spacing.width; |
CGFloat y1 = _capHeight; |
CGFloat y2 = y1 + _side; |
CGFloat y3 = y2 + _capHeight; |
CGPoint p[6] = { {0,y1}, {x1,0}, {x2,y1}, {x2,y2}, {x1,y3}, {0,y2} }; |
CGMutablePathRef path = CGPathCreateMutable(); |
CGPathAddLines(path, NULL, p, 6); |
CGPathCloseSubpath(path); |
_cellPath = path; |
} |
return _cellPath; |
} |
@end |
#pragma mark - |
@implementation Hex |
- (void) drawInParentContext: (CGContextRef)ctx fill: (BOOL)fill |
{ |
CGContextSaveGState(ctx); |
CGPoint pos = self.position; |
CGContextTranslateCTM(ctx, pos.x, pos.y); |
CGContextBeginPath(ctx); |
CGContextAddPath(ctx, ((HexGrid*)_grid).cellPath); |
CGContextDrawPath(ctx, (fill ?kCGPathFill :kCGPathStroke)); |
if( !fill && self.highlighted ) { |
// Highlight by drawing my outline in the highlight color: |
CGContextSetStrokeColorWithColor(ctx, self.borderColor); |
CGContextSetLineWidth(ctx,6); |
CGContextBeginPath(ctx); |
CGContextAddPath(ctx, ((HexGrid*)_grid).cellPath); |
CGContextDrawPath(ctx, kCGPathStroke); |
} |
CGContextRestoreGState(ctx); |
} |
- (BOOL)containsPoint:(CGPoint)p |
{ |
return [super containsPoint: p] |
&& CGPathContainsPoint( ((HexGrid*)_grid).cellPath, NULL, p, NO ); |
} |
- (void) setHighlighted: (BOOL)highlighted |
{ |
if( highlighted != self.highlighted ) { |
[super setHighlighted: highlighted]; |
[_grid setNeedsDisplay]; // So I'll be asked to redraw myself |
} |
} |
#pragma mark - |
#pragma mark NEIGHBORS: |
- (NSArray*) neighbors |
{ |
NSMutableArray *neighbors = [NSMutableArray arrayWithCapacity: 6]; |
Hex* n[6] = {self.nw, self.ne, self.w, self.e, self.sw, self.se}; |
for( int i=0; i<6; i++ ) |
if( n[i] ) |
[neighbors addObject: n[i]]; |
return neighbors; |
} |
- (Hex*) nw {return (Hex*)[_grid cellAtRow: _row+1 column: _column - ((_row+1)&1)];} |
- (Hex*) ne {return (Hex*)[_grid cellAtRow: _row+1 column: _column + (_row&1)];} |
- (Hex*) e {return (Hex*)[_grid cellAtRow: _row column: _column + 1];} |
- (Hex*) se {return (Hex*)[_grid cellAtRow: _row-1 column: _column + (_row&1)];} |
- (Hex*) sw {return (Hex*)[_grid cellAtRow: _row-1 column: _column - ((_row-1)&1)];} |
- (Hex*) w {return (Hex*)[_grid cellAtRow: _row column: _column - 1];} |
// Directions relative to the current player: |
- (Hex*) fl {return self.fwdIsN ?self.nw :self.se;} |
- (Hex*) fr {return self.fwdIsN ?self.ne :self.sw;} |
- (Hex*) r {return self.fwdIsN ?self.e :self.w;} |
- (Hex*) br {return self.fwdIsN ?self.se :self.nw;} |
- (Hex*) bl {return self.fwdIsN ?self.sw :self.ne;} |
- (Hex*) l {return self.fwdIsN ?self.w :self.e;} |
@end |
Copyright © 2007 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2007-12-19