Source/QuartzUtils.h

/*
 
File: QuartzUtils.h
 
Abstract: Assorted CoreGraphics / Core Animation utility functions.
 
Version: 1.0
 
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*/
 
 
#import <Quartz/Quartz.h>
 
 
/** Constants for various commonly used colors. */
extern CGColorRef kBlackColor, kWhiteColor, 
                  kTranslucentGrayColor, kTranslucentLightGrayColor, 
                  kAlmostInvisibleWhiteColor,
                  kHighlightColor;
 
 
/** Moves a layer from one superlayer to another, without changing its position onscreen. */
void ChangeSuperlayer( CALayer *layer, CALayer *newSuperlayer, int index );
 
/** Removes a layer from its superlayer without any fade-out animation. */
void RemoveImmediately( CALayer *layer );
 
/** Convenience for creating a CATextLayer. */
CATextLayer* AddTextLayer( CALayer *superlayer,
                           NSString *text, NSFont* font,
                           enum CAAutoresizingMask align );
 
 
/** Loads an image or pattern file into a CGImage or CGPattern.
    If the name begins with "/", it's interpreted as an absolute filesystem path.
    Otherwise, it's the name of a resource that's looked up in the app bundle.
    The image must exist, or an assertion-failure exception will be raised!
    Loaded images/patterns are cached in memory, so subsequent calls with the same name
    are very fast. */
CGImageRef GetCGImageNamed( NSString *name );
CGColorRef GetCGPatternNamed( NSString *name );
 
/** Loads image data from the pasteboard into a CGImage. */
CGImageRef GetCGImageFromPasteboard( NSPasteboard *pb );
 
/** Creates a CGPattern from a CGImage. */
CGPatternRef CreateImagePattern( CGImageRef image );
 
/** Creates a CGColor that draws the given CGImage as a pattern. */
CGColorRef CreatePatternColor( CGImageRef image );
 
/** Returns the alpha value of a single pixel in a CGImage, scaled to a particular size. */
float GetPixelAlpha( CGImageRef image, CGSize imageSize, CGPoint pt );
 
/** Returns the center point of a CGRect. */
static inline CGPoint GetCGRectCenter( CGRect rect ) {
    return CGPointMake(CGRectGetMidX(rect),CGRectGetMidY(rect));
}