Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Source/TicTacToeGame.m
/* |
File: TicTacToeGame.m |
Abstract: The game of Tic-Tac-Toe. |
Version: 1.0 |
Disclaimer: IMPORTANT: This Apple software is supplied to you by |
Apple Inc. ("Apple") in consideration of your agreement to the |
following terms, and your use, installation, modification or |
redistribution of this Apple software constitutes acceptance of these |
terms. If you do not agree with these terms, please do not use, |
install, modify or redistribute this Apple software. |
In consideration of your agreement to abide by the following terms, and |
subject to these terms, Apple grants you a personal, non-exclusive |
license, under Apple's copyrights in this original Apple software (the |
"Apple Software"), to use, reproduce, modify and redistribute the Apple |
Software, with or without modifications, in source and/or binary forms; |
provided that if you redistribute the Apple Software in its entirety and |
without modifications, you must retain this notice and the following |
text and disclaimers in all such redistributions of the Apple Software. |
Neither the name, trademarks, service marks or logos of Apple Inc. |
may be used to endorse or promote products derived from the Apple |
Software without specific prior written permission from Apple. Except |
as expressly stated in this notice, no other rights or licenses, express |
or implied, are granted by Apple herein, including but not limited to |
any patent rights that may be infringed by your derivative works or by |
other works in which the Apple Software may be incorporated. |
The Apple Software is provided by Apple on an "AS IS" basis. APPLE |
MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION |
THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS |
FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND |
OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. |
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL |
OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, |
MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED |
AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), |
STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE |
POSSIBILITY OF SUCH DAMAGE. |
Copyright © 2007 Apple Inc. All Rights Reserved. |
*/ |
#import "TicTacToeGame.h" |
#import "Grid.h" |
#import "Dispenser.h" |
#import "Piece.h" |
#import "QuartzUtils.h" |
/** WARNING: THIS CODE REQUIRES GARBAGE COLLECTION! |
** This sample application uses Objective-C 2.0 garbage collection. |
** Therefore, the source code in this file does NOT perform manual object memory management. |
** If you reuse any of this code in a process that isn't garbage collected, you will need to |
** add all necessary retain/release/autorelease calls, and implement -dealloc methods, |
** otherwise unpleasant leakage will occur! |
**/ |
@implementation TicTacToeGame |
- (void) x_createDispenser: (NSString*)imageName forPlayer: (int)playerNumber x: (int)x |
{ |
Piece *p = [[Piece alloc] initWithImageNamed: imageName scale: 80]; |
p.owner = [self.players objectAtIndex: playerNumber]; |
_dispenser[playerNumber] = [[Dispenser alloc] initWithPrototype: p quantity: 0 |
frame: CGRectMake(x,16, 120,120)]; |
[_board addSublayer: _dispenser[playerNumber]]; |
} |
- (id) initWithBoard: (CALayer*)board |
{ |
self = [super initWithBoard: board]; |
if (self != nil) { |
[self setNumberOfPlayers: 2]; |
// Create a 3x3 grid: |
CGFloat center = floor(CGRectGetMidX(board.bounds)); |
_grid = [[RectGrid alloc] initWithRows: 3 columns: 3 frame: CGRectMake(center-150,16, 300,300)]; |
[_grid addAllCells]; |
_grid.allowsMoves = _grid.allowsCaptures = NO; |
_grid.cellColor = CGColorCreateGenericGray(1.0, 0.25); |
_grid.lineColor = kTranslucentLightGrayColor; |
[board addSublayer: _grid]; |
// Create piece dispensers for the two players: |
[self x_createDispenser: @"/System/Library/CoreServices/CoreTypes.bundle/Contents/Resources/ToolbarUtilitiesFolderIcon.icns" |
forPlayer: 0 x: center-290]; |
[self x_createDispenser: @"/System/Library/CoreServices/CoreTypes.bundle/Contents/Resources/ToolbarAdvanced.icns" |
forPlayer: 1 x: center+170]; |
// And they're off! |
[self nextPlayer]; |
} |
return self; |
} |
- (void) nextPlayer |
{ |
[super nextPlayer]; |
// Give the next player another piece to put down: |
_dispenser[self.currentPlayer.index].quantity = 1; |
} |
static Player* ownerAt( Grid *grid, int index ) |
{ |
return [grid cellAtRow: index/3 column: index%3].bit.owner; |
} |
/** Should return the winning player, if the current position is a win. */ |
- (Player*) checkForWinner |
{ |
static const int kWinningTriples[8][3] = { {0,1,2}, {3,4,5}, {6,7,8}, // rows |
{0,3,6}, {1,4,7}, {2,5,8}, // cols |
{0,4,8}, {2,4,6} }; // diagonals |
for( int i=0; i<8; i++ ) { |
const int *triple = kWinningTriples[i]; |
Player *p = ownerAt(_grid,triple[0]); |
if( p && p == ownerAt(_grid,triple[1]) && p == ownerAt(_grid,triple[2]) ) |
return p; |
} |
return nil; |
} |
@end |
Copyright © 2007 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2007-12-19