Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
GTSupport.h
// My3dSupport.c - QuickDraw 3d routines - interface |
// |
// This file contains |
// |
// Created 27th Dec 1994, Nick Thompson, DEVSUPPORT |
// |
// Modification History: |
// |
// 12/27/94 nick initial version |
#ifndef _MY3DSUPPORT_H_ |
#define _MY3DSUPPORT_H_ |
// Macintosh System Stuff |
#include <Files.h> |
#include <Types.h> |
#include <Windows.h> |
// QuickDraw 3D stuff |
#include "QD3D.h" |
#include "QD3DGroup.h" |
#include "QD3DErrors.h" |
#include "QD3DView.h" |
//------------------------------------------------------------------------------------------- |
struct _documentRecord { |
WindowPtr fWindow ; // the window we image into |
TQ3ShaderObject fShader ; // illumination shader for the object |
TQ3ViewObject fView ; // the view for the scene |
TQ3GroupObject fModel ; // object in the scene being modelled |
TQ3StyleObject fInterpolation ; // interpolation style used when rendering |
TQ3StyleObject fBackFacing ; // whether to draw shapes that face away from the camera |
TQ3StyleObject fFillStyle ; // whether drawn as solid filled object or decomposed to components |
TQ3Matrix4x4 fRotation; // the transform for the model |
TQ3Point3D fGroupCenter ; // the center of the group (for rotation) |
float fGroupScale ; // scaling factor to apply before drawing |
}; |
typedef struct _documentRecord DocumentRec, *DocumentPtr, **DocumentHdl ; |
//--------------------------------------------------------------------------------------- |
TQ3ViewObject MyNewView(WindowPtr theWindow) ; |
TQ3DrawContextObject MyNewDrawContext( WindowPtr theWindow) ; |
TQ3CameraObject MyNewCamera(WindowPtr theWindow) ; |
TQ3GroupObject MyNewLights(void) ; |
TQ3GroupObject MyNewModelFromFile(FSSpec *theFileSpec) ; |
TQ3Status SubmitScene( DocumentHdl theDocument ) ; |
TQ3Point3D AdjustCamera( DocumentHdl theDocument, |
short winWidth, |
short winHeight) ; |
#endif |
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