Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Geometries.h
// Geometries.h |
#ifndef _GEOMETRIES_H_ |
#define _GEOMETRIES_H_ |
/*===========================================================================*\ |
* |
* Types |
* |
\*===========================================================================*/ |
typedef struct TextureRec { |
char fileName[32]; |
long size; |
long dirty; |
TQ3StoragePixmap pixmap; |
TQ3ShaderObject shader; |
long on; |
} TextureRec; |
TQ3GroupObject BuildGeometry( int type ) ; |
#endif |
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