Textures.h

// routines to allow us to put texture maps on a parameterized group
#ifndef _TEXTURES_H_
#define _TEXTURES_H_
 
#include "PictRead.h"       // this is a library file from QD3D applications folder
 
TQ3Status AddTextureToGroup( TQ3GroupObject theGroup, TQ3StoragePixmap *textureImage) ;
TQ3Status PictureFileToPixmap( TQ3StoragePixmap *bMap ) ;
TQ3Status TextureGroup( TQ3GroupObject  theGroup) ;
 
#endif