Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
GiMeDaPalette with Sound
Last Revision: | Version 1.0, 2003-03-12 First Version |
Build Requirements: | |
Runtime Requirements: | Carbon Sound Manager 3.0 or later |
This is the original version of GiMeDaPalette with the change to it to make it possible to play a sound at the same time as the colors are being animated. The method which is being used to play the sound is to use Double Buffering. Whenever you select some form of Animation from the menu, there will be sound to go with it. Requirements: Sound Manager 3.0 or later Keywords: sound, double buffer, GiMeDaPalette, GiMeDaPalette with Sound
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