Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Start Code/ScaleAndRotate.c
// Graphics Importer and Exporter Samples |
// This example uses graphics importers to draw an image |
// then demonstrates how to perform scaling, rotation and perspective |
// manipulation using matrix operations |
// Originally written by Sam Bushell for QuickTime "Live" '99 |
// WWDC 2000 Introduction to QuickTime |
#include "MacShell.h" |
void ScaleAndRotate( void ) |
{ |
OSErr err = noErr; |
Handle hOpenTypeList = NewHandle(0); |
long numTypes = 0; |
FSSpec theFSSpec; |
GraphicsImportComponent importer = 0; |
Rect naturalBounds, windowBounds, scaledBounds; |
WindowPtr window = NULL; |
MatrixRecord matrix; |
Fixed naturalWidth, naturalHeight; |
FixedPoint fromQuad[4], toQuad[4]; |
BuildGraphicsImporterValidFileTypes( hOpenTypeList, &numTypes ); |
HLock( hOpenTypeList ); |
err = GetOneFileWithPreview(numTypes, (OSTypePtr)*hOpenTypeList, &theFSSpec, NULL); |
DisposeHandle( hOpenTypeList ); |
if ( err ) return; |
// Step 1. Insert Step1.clp here... |
pause(); |
// scale the image by a factor of 2x. |
// the top-left coordinate of an image's natural bounds is always (0,0). |
scaledBounds = naturalBounds; |
scaledBounds.right = scaledBounds.right * 2; |
scaledBounds.bottom = scaledBounds.bottom * 2; |
// define the rectangle in which to draw an image |
// Step 2. Insert SetBoundsRect.clp here... |
// resize the window to fit, and redraw. |
// Step 3. Insert Step3.clp here... |
pause(); |
// rotate the image ninety degrees clockwise |
// Step 4. Insert Rotate.clp here... |
// resize the window to fit, and redraw. |
// get the new bounds rect, size the window then draw |
// Step 5. Insert Step5.clp here... |
pause(); |
// give the image some hefty perspective. |
// set up two quadrilateral coordinates and create a translation matrix |
// from one to the other using QuadToQuadMatrix() |
// QuadToQuadMatrix was added in QuickTime 4.0. |
naturalWidth = Long2Fix( naturalBounds.right ); |
naturalHeight = Long2Fix( naturalBounds.bottom ); |
fromQuad[0].x = 0; |
fromQuad[0].y = 0; |
fromQuad[1].x = naturalWidth; |
fromQuad[1].y = 0; |
fromQuad[2].x = naturalWidth; |
fromQuad[2].y = naturalHeight; |
fromQuad[3].x = 0; |
fromQuad[3].y = naturalHeight; |
toQuad[0].x = naturalWidth/8; |
toQuad[0].y = naturalHeight/4; |
toQuad[1].x = naturalWidth*9/8; |
toQuad[1].y = 0; |
toQuad[2].x = naturalWidth; |
toQuad[2].y = naturalHeight*6/4; |
toQuad[3].x = 0; |
toQuad[3].y = naturalHeight; |
SetIdentityMatrix( &matrix ); |
QuadToQuadMatrix( (Fixed *)fromQuad, (Fixed *)toQuad, &matrix ); |
err = GraphicsImportSetMatrix( importer, &matrix ); |
// resize the window to fit, and redraw |
// get the new bounds rect, size the window then draw |
err = GraphicsImportGetBoundsRect( importer, &scaledBounds ); |
SizeWindow( window, scaledBounds.right, scaledBounds.bottom, false ); |
SetPortWindowPort( window ); |
EraseRect( &scaledBounds ); |
err = GraphicsImportDraw( importer ); |
CloseComponent( importer ); |
} |
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