script.js
/* |
File: script.js |
Abstract: HTML5 Video Element Overlays |
Version: 1.1 |
Disclaimer: IMPORTANT: This Apple software is supplied to you by |
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following terms, and your use, installation, modification or |
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In consideration of your agreement to abide by the following terms, and |
subject to these terms, Apple grants you a personal, non-exclusive |
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"Apple Software"), to use, reproduce, modify and redistribute the Apple |
Software, with or without modifications, in source and/or binary forms; |
provided that if you redistribute the Apple Software in its entirety and |
without modifications, you must retain this notice and the following |
text and disclaimers in all such redistributions of the Apple Software. |
Neither the name, trademarks, service marks or logos of Apple Inc. |
may be used to endorse or promote products derived from the Apple |
Software without specific prior written permission from Apple. Except |
as expressly stated in this notice, no other rights or licenses, express |
or implied, are granted by Apple herein, including but not limited to |
any patent rights that may be infringed by your derivative works or by |
other works in which the Apple Software may be incorporated. |
The Apple Software is provided by Apple on an "AS IS" basis. APPLE |
MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION |
THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS |
FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND |
OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. |
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL |
OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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Copyright (C) 2010 Apple Inc. All Rights Reserved. |
*/ |
function init() { |
var down = "mousedown"; var up = "mouseup"; |
if ('createTouch' in document) { down = "touchstart"; up ="touchend"; } |
/* toggle appearance of all buttons when clicked or tapped, add additional listeners */ |
var buttons = document.getElementsByClassName("button"); |
for (var b = 0; b < buttons.length; b++) { |
buttons[b].addEventListener(up, function(evt) {toggleButtonAppearance(evt);}, false); |
buttons[b].addEventListener(down, function(evt) {toggleButtonAppearance(evt);}, false); |
switch (buttons[b].id) { |
/* handler for our 'status' div - it shows the 'Click to Play' button, progress indicator, and error indicator */ |
case "status": |
buttons[b].addEventListener(up, function(evt) {loadVideo(evt);}, false); |
break; |
/* toggle playback and the appearance of the play/pause button, once this button is clicked or tapped */ |
case "playPauseButton": |
buttons[b].addEventListener(up, function(evt) {togglePlayPause(evt);}, false); |
break; |
/* go fullscreen, once this button is clicked or tapped */ |
case "fullscreenButton": |
buttons[b].addEventListener(up, function() {document.querySelector("video").webkitEnterFullscreen();}, false); |
break; |
} |
} |
} |
function toggleButtonAppearance(evt) { |
var button = evt.target; |
var buttonState = button.className; |
button.className = buttonState.match(/active/) ? buttonState.split("active")[0] : buttonState + " active"; |
} |
function loadVideo(evt) { |
evt.target.className = "progress showing"; |
var myVideo = document.querySelector("video"); |
myVideo.addEventListener("canplaythrough", playVideo, false); |
myVideo.addEventListener("error", reportError, false); |
myVideo.load(); |
} |
function playVideo() { |
/* hide the status div and image overlay */ |
document.getElementById("overlay").className = "hidden"; |
document.getElementById("status").className = "hidden"; |
/* play the video */ |
document.querySelector("video").play(); |
/* Show the play/pause button, in paused state. */ |
document.getElementById("playPauseButton").className = "pause button showing"; |
/* Only show our fullscreen button if going fullscreen programmatically is supported. */ |
/* You can check to see if fullscreen mode is supported as soon as the media metadata has been loaded - in other words, once a loadedmetadata event is emitted. |
In this example, we're checking to see if fullscreen mode is supported once canplay is emitted. canplay is emitted after loadedmetadata, so this is safe. */ |
if (document.querySelector("video").webkitSupportsFullscreen) { |
document.getElementById("fullscreenButton").className = "fullscreen button showing"; |
} |
} |
function reportError() { |
document.getElementById("status").className = "error button showing"; |
} |
function togglePlayPause(evt) { |
var playPauseButton = evt.target; |
var myVideo = document.querySelector("video"); |
if (myVideo.paused) { |
myVideo.play(); |
playPauseButton.className = "pause button showing"; |
} |
else { |
myVideo.pause(); |
playPauseButton.className = "play button showing"; |
} |
} |
Copyright © 2010 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2010-06-23