Source/ExportFromCGBitmapContext.c

/*
    File:       ExportFromCGBitmapContext.c
    
    Description: The first part of this sample does what DrawUsingCGImage does, but then this same
                 CGImage is drawn to a CGBitmapContext and exported as a PNG.
 
    Author:     QuickTime Engineering, DTS
 
    Copyright:  © Copyright 2003 - 2005 Apple Computer, Inc. All rights reserved.
    
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    Change History (most recent first): <1> 08/16/05 initial release
 
*/
 
#include "MacShell.h"
 
void ExportFromCGBitmapContext( void )
{
    OSErr  err = noErr;
    Handle hOpenTypeList = NewHandle(0);
    long   numTypes = 0;
    FSSpec theFSSpec;
    Rect   bounds = { 45, 10, 100, 100 };
    GraphicsImportComponent importer = 0;
    GraphicsExportComponent exporter = 0;
    CGImageRef imageRef = 0;
    CGContextRef context = NULL;
    CGRect rect;
 
    BuildGraphicsImporterValidFileTypes( hOpenTypeList, &numTypes );
    HLock( hOpenTypeList );
 
    err = GetOneFileWithPreview(numTypes, (OSTypePtr)*hOpenTypeList, &theFSSpec, NULL);
    DisposeHandle( hOpenTypeList );
    if ( err ) return;
 
    // locate and open a graphics importer component which can be used to draw the
    // selected file. If a suitable importer is not found the ComponentInstance
    // is set to NULL.
    err = GetGraphicsImporterForFile( &theFSSpec,   // specifies the file to be drawn
                                      &importer );  // pointer to the returned GraphicsImporterComponent
                                      
    window = NewCWindow( NULL, &bounds, "\pExport PNG From CGBitmapContext", false, documentProc, (WindowPtr)-1, true, 0);
 
    // import the image as a CGImage
    err = GraphicsImportCreateCGImage( importer, &imageRef, kGraphicsImportCreateCGImageUsingCurrentSettings );
    if (err) return;
 
    SizeWindow( window, CGImageGetWidth( imageRef ), CGImageGetHeight( imageRef ), false );
    ShowWindow(window);
    
    // create a Core Graphics Context from the window port
    err = QDBeginCGContext(GetWindowPort(window), &context);
    if (err) return;
 
    // make a rectangle designating the location and dimensions in user space of the bounding box in which to draw the image
    rect = CGRectMake( 0, 0, CGImageGetWidth( imageRef ), CGImageGetHeight( imageRef ) );
 
    // draw the image
    CGContextDrawImage( context, rect, imageRef );
 
    // end the the context we had for the port
    QDEndCGContext(GetWindowPort(window), &context);
    
    // close the importer instance
    CloseComponent(importer);
    
    // open the PNG exporter
    err = OpenADefaultComponent(GraphicsExporterComponentType, kQTFileTypePNG, &exporter);
    if (noErr == err) {
        
        // create a CGBitmapContext to draw into
        CGContextRef bitmapContextRef = NULL;
        CGColorSpaceRef colorSpace;
        
        void  *bitmapData;
        int   bitmapBytesPerRow = (CGImageGetWidth(imageRef) * 4);
        int   bitmapByteCount = (bitmapBytesPerRow * CGImageGetHeight(imageRef));
        
        colorSpace = CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB);
        bitmapData = malloc(bitmapByteCount);
        
        bitmapContextRef = CGBitmapContextCreate(bitmapData, CGImageGetWidth(imageRef), CGImageGetHeight(imageRef), 8, bitmapBytesPerRow, colorSpace, kCGImageAlphaPremultipliedFirst);  
        if (NULL != bitmapContextRef) {
             UInt32 sizeWritten;
             Boolean isSelected, isReplacing;
             
            // draw the image
            CGContextDrawImage(bitmapContextRef, rect, imageRef);
 
            err = PutFile("\pSave PNG to:", "\pExported.png", &theFSSpec, &isSelected, &isReplacing);
            if (noErr == err) { 
                
                // set the CGBitmapContext that the graphics exporter will use as its input image
                // you could have also used GraphicsExportSetInputCGImage in this example because
                // we already have a CGImage but that use is pretty obvious
                err = GraphicsExportSetInputCGBitmapContext(exporter, bitmapContextRef);
                
                // set the destination of the export
                err = GraphicsExportSetOutputFile(exporter, &theFSSpec);
                
                // do the export
                err = GraphicsExportDoExport(exporter, &sizeWritten);
            }
            
            // release the bitmap context
            CFRelease(bitmapContextRef);
        }
        
        // close the export component
        CloseComponent(exporter);
        
        // free the bits and the color space
        free (bitmapData);
        CGColorSpaceRelease( colorSpace );  
    }
}