TabbedWindow.cpp

/*
    File: TabbedWindow.cpp
    
    Contains: Definition of member methods for Tabbed Window class.
    
    Version: InkSample 1.1
 
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*/
 
#include "TabbedWindow.h"
#include "InkDefines.h"
 
#include <iostream>
 
// -----------------------------------------------------------------------------
// Global Variables
// -----------------------------------------------------------------------------
 
static const SInt32 gPaneArray[] = { kTabPaneCount,
                                     kPaneID1,
                                     kPaneID2, 
                                     kPaneID3,
                                     kPaneID4 };
 
// -----------------------------------------------------------------------------
// Default Constructor
// -----------------------------------------------------------------------------
 
TabbedWindow::TabbedWindow( void )
{
    OSStatus status;
    IBNibRef nibRef;
    fWindowRef = NULL;
    
    static const ControlID tabControlID = 
        { kMasterTabControlSignature, kMasterTabControlID };
 
    // Create a Nib reference passing the name of the nib file (without the .nib
    // extension) CreateNibReference only searches into the application bundle.
    status = CreateNibReference( CFSTR("main"), &nibRef );
    require_noerr( status, TabbedWindow_err );
    
    // Then create a window & set menubar based on Nib.
    status = CreateWindowFromNib( nibRef, CFSTR("MainWindow"), &fWindowRef );
    require_noerr( status, TabbedWindow_err );
    status = SetMenuBarFromNib( nibRef, CFSTR( "MenuBar" ) );
    require_noerr( status, TabbedWindow_err );
 
    // finsihed with the nib reference
    DisposeNibReference(nibRef);
    
    // what events will this window handle?
    status = this->RegisterWindowCarbonEventhandler();
    require_noerr( status, TabbedWindow_err );
    
    // start with current tab pane set to NULL.
    fCurrentTabPane = NULL;
    
    // start with all panes disabled
    this->DisableAllPanes();
    
    // Get a reference to the tab control in the window
    status = GetControlByID( fWindowRef, &tabControlID, &fTabControlRef );
    //check_noerr( status );
    
    // put event handlers on it
    status = InstallStandardEventHandler( GetControlEventTarget( fTabControlRef ) );
    check_noerr( status );
    
    // Switch to the tab content indicated by current value of the tab control
    if( status == noErr )
        status = this->SwitchTabPane( fTabControlRef );
    
    // show the new window
    ShowWindow( fWindowRef );
    
TabbedWindow_err:
 
    #if DEBUG_ERROR_LOGS
    if( status != noErr )
    {
        SysBeep(10);
        std::cout << "Error in TabbedWindow constructor:" << status << std::endl;
    }
    #endif
 
    return;
}
 
// -----------------------------------------------------------------------------
// Default Constructor
// -----------------------------------------------------------------------------
 
TabbedWindow::TabbedWindow( CFStringRef nibCFStr, CFStringRef windowCFStr )
{
    OSStatus status;
    IBNibRef nibRef;
    fWindowRef = NULL;
 
    // Create a Nib reference
    status = CreateNibReference( nibCFStr, &nibRef );
    require_noerr( status, TabbedWindow_err );
    
    // Create the window based on Nib
    status = CreateWindowFromNib( nibRef, windowCFStr, &fWindowRef );
    require_noerr( status, TabbedWindow_err );
    
    // What events will this window handle?
    status = this->RegisterWindowCarbonEventhandler();
    require_noerr( status, TabbedWindow_err );
    
    // show the new window
    ShowWindow( fWindowRef );
    
TabbedWindow_err:
    #if DEBUG_ERROR_LOGS
    if( status != noErr )
    {
        SysBeep(10);
        std::cout << "Error in TabbedWindow constructor:" << status << std::endl;
    }
    #endif
 
    return;
}
 
// -----------------------------------------------------------------------------
// Default Destructor
// -----------------------------------------------------------------------------
 
TabbedWindow::~TabbedWindow( void )
{
    
    // remove the event handler
    RemoveEventHandler( fHandler );
    
    // dispose of the window
    DisposeWindow( fWindowRef );
}
 
OSStatus
TabbedWindow::RegisterWindowCarbonEventhandler()
{
    OSStatus status = paramErr;
    WindowRef window = this->GetWindow();
    
    static const EventTypeSpec windowEvents[] =
    {
        { kEventClassWindow, kEventWindowActivated },
        { kEventClassWindow, kEventWindowDeactivated },
        { kEventClassWindow, kEventWindowClose },
        { kEventClassWindow, kEventControlHit },
        { kEventClassControl, kEventControlHit },
        { kEventClassCommand, kEventProcessCommand },
        { kEventClassMenu, kEventMenuOpening }
    };
    
    // install the window event handler
    if( window != NULL )
    {
        status = InstallWindowEventHandler( window, NewEventHandlerUPP(EventHandlerProc), 
                                            GetEventTypeCount( windowEvents ), windowEvents,
                                            this, &fHandler );
    }
    return status;
}
 
// -----------------------------------------------------------------------------
// WindowHandleEvent [PRIVATE]
// -----------------------------------------------------------------------------
 
OSStatus
TabbedWindow::WindowHandleEvent( EventHandlerCallRef handler, EventRef event )
{
    OSStatus status = eventNotHandledErr;
    
    // process the event based on what type it is
    switch ( GetEventClass( event ) )
    {
        case kEventClassControl:
            status = this->WindowHandleControlEvent( handler, event );
            break;
        case kEventClassCommand:
            status = this->WindowHandleCommandEvent( handler, event );
            break;
        case kEventClassMenu:
            status = this->WindowHandleMenuEvent( handler, event );
            break;
        case kEventClassWindow:
            status = this->WindowHandleWindowEvent( handler, event );
            break;
        default:
            status = eventNotHandledErr;
            break;
    }
    return status;
}
 
 
// -----------------------------------------------------------------------------
// WindowHandleWindowEvent [PRIVATE]
// -----------------------------------------------------------------------------
 
OSStatus
TabbedWindow::WindowHandleWindowEvent( EventHandlerCallRef handler, EventRef event )
{
    OSStatus status = eventNotHandledErr;
    
    switch( GetEventKind( event ) )
    {
        case kEventControlHit:
            status = this->WindowHandleControlEvent( handler, event );
            break;
            
        // other events we could handle, but currently we just let
        // them fall through to the standard event handler
        case kEventWindowActivated:
            break;
        case kEventWindowDeactivated:
            break;
        case kEventWindowClose:
            break;
        default:
            status = eventNotHandledErr;
            break;
    }
    return status;
}
    
// -----------------------------------------------------------------------------
// WindowHandleControlEvent [PRIVATE]
// -----------------------------------------------------------------------------
 
OSStatus
TabbedWindow::WindowHandleControlEvent( EventHandlerCallRef handler, EventRef event )
{
    OSStatus status = eventNotHandledErr;
    
    // grab the controlRef out of the event
    ControlRef controlHitRef;
    status = GetEventParameter( event, kEventParamDirectObject, typeControlRef,
            NULL, sizeof( ControlRef ), NULL, (void *) &controlHitRef );
    require_noerr( status, HandleControlEvent_err );
    
    // grab the id out of the event
    ControlID controlHitID;
    status = GetControlID( controlHitRef, &controlHitID );
    require_noerr( status, HandleControlEvent_err );
    
    status = eventNotHandledErr;
    
    switch( GetEventKind( event ) )
    {
        // we only handle the kEventControlHit control event
        case kEventControlHit:
        {
            // check to see if the control hit was our happy tab thingy
            switch( controlHitID.signature )
            {
                case kMasterTabControlSignature:
                    status = this->SwitchTabPane( controlHitRef );
                    //check_noerr( status );
                    break;
                default:
                    std::cout << "Some other unidentified control was hit" << std::endl;
                    status = eventNotHandledErr;
                    break;
            }
        }
            break;
        default:
            status = eventNotHandledErr;
            break;
    }
 
HandleControlEvent_err:
 
    return status;
}
 
// -----------------------------------------------------------------------------
// WindowHandleMenuEvent [PRIVATE]
// -----------------------------------------------------------------------------
 
OSStatus
TabbedWindow::WindowHandleMenuEvent( EventHandlerCallRef handler, EventRef event )
{
    OSStatus status = eventNotHandledErr;
 
    MenuRef menuHitRef = NULL;
    Boolean firstOpen = false;
    
    #if DEBUG_EVENT_TRACING
    std::cout << "HandleMenuEvent..." << std::endl;
    #endif
    
    status = GetEventParameter( event, kEventParamDirectObject, typeMenuRef,
            NULL, sizeof( ControlRef ), NULL, (void *) &menuHitRef );
    require_noerr( status, HandleMenuEvent_err );
    status = GetEventParameter( event, kEventParamMenuFirstOpen, typeBoolean,
                    NULL, sizeof( Boolean ), NULL, (void*) &firstOpen );
    require_noerr( status, HandleMenuEvent_err );
    
    status = eventNotHandledErr;
    HandleMenuEvent_err:
    return status;
}
 
// -----------------------------------------------------------------------------
// WindowHandleCommandEvent [PRIVATE]
// -----------------------------------------------------------------------------
 
OSStatus
TabbedWindow::WindowHandleCommandEvent( EventHandlerCallRef handler, EventRef event )
{
    OSStatus status = eventNotHandledErr;
 
    //kEventClassCommand, kEventProcessCommand
    switch( GetEventKind( event ) )
    {
        case kEventProcessCommand:
        {
            // grab the controlRef out of the event
            HICommand hiCommand;
            
            #if DEBUG_EVENT_TRACING
            std::cout << "WindowHandleCommandEvent..." << std::endl;
            #endif
            
            status = GetEventParameter( event, kEventParamDirectObject, typeHICommand,
                    NULL, sizeof( HICommand ), NULL, (void *) &hiCommand );
            require_noerr( status, HandleCommandEvent_err );
            
            // events we might handle in this window
            switch( hiCommand.commandID )
            {
                #if 1
                case kHICommandSelectWindow:
                    SelectWindow( fWindowRef );
                    status = noErr;
                    break;
                #endif
                case kHICommandClose:
                case kHICommandSave:
                case kHICommandSaveAs:
                case kHICommandRevert:
                case kHICommandPrint:
                case kHICommandPageSetup:
                    // reset status (it is probably noErr after above GetEventParameter call)
                    // because this handler does not handle anything at this time.
                default:
                    status = eventNotHandledErr;
                    break;
            }
            
 
        }
            break;
        default:
            status = eventNotHandledErr;
            break;
    }
 
HandleCommandEvent_err:
 
    #if DEBUG_ERROR_LOGS
    if( status != eventNotHandledErr )
        std::cerr << "WindowHandleCommandEvent got status: " << status << std::endl;
    else
        std::cerr << "WindowHandleCommandEvent got status: eventNotHandledErr" << std::endl;
    #endif
        
    return status;
}
 
// -----------------------------------------------------------------------------
// GetControlFromWindow [PUBLIC]
// -----------------------------------------------------------------------------
 
OSStatus
TabbedWindow::GetControlFromWindow( WindowRef window, OSType sig, SInt32 id,
                                    ControlRef& gotControlRef )
{
    ControlID controlID;
    controlID.signature = sig;
    controlID.id = id;
    return GetControlByID( window, &controlID, &gotControlRef);
}
 
// -----------------------------------------------------------------------------
// DisableAllPanes [PRIVATE]
// -----------------------------------------------------------------------------
 
void
TabbedWindow::DisableAllPanes( void )
{
    OSStatus status;
    ControlRef controlRef;
    ControlID controlID;
    
    controlID.signature = kTabPaneSignature;
    
    // loop through and disable all of the panes
    for ( int i = 1; i <= kTabPaneCount; i++ )
    {
        controlID.id = gPaneArray[i];
        status = GetControlByID( fWindowRef, &controlID, &controlRef );
        check_noerr( status );
        
        // disable the panes
        if ( status == noErr )
        {
            SetControlVisibility( controlRef, false, false );
            DisableControl( controlRef );
        }
    }
    return;
}
 
// -----------------------------------------------------------------------------
// PaneAtIndex [PRIVATE]
// -----------------------------------------------------------------------------
 
ControlRef TabbedWindow::PaneAtIndex( int tabIndex )
{
    ControlRef  paneRef = NULL;
    
    // make sure that the value of the control is within the current count,
    // so we don't step outside the bounds of the array
    if ( ( tabIndex > 0 ) && ( tabIndex <= kTabPaneCount ) )
    {
        // switch based on which pane is currently selected. Our happy
        // pane array contains all of the correct pane IDs for each tab,
        // when indexed by the tabIndex.
        ControlID controlID;
        controlID.signature = kTabPaneSignature;
        controlID.id = gPaneArray[tabIndex];
        
        // get the controlRef from ID
        OSStatus status = GetControlByID( fWindowRef, &controlID, &paneRef );
        require_noerr( status, PaneAtIndex_err );
    }
    
PaneAtIndex_err:
    return paneRef;
}
 
// -----------------------------------------------------------------------------
// SwitchTabPane [PRIVATE]
// -----------------------------------------------------------------------------
 
OSStatus
TabbedWindow::SwitchTabPane( ControlRef tabControl )
{
    OSStatus status = noErr;
    ControlRef paneRef;
 
    // get the value of the control
    int tabIndex = GetControlValue( tabControl );
    
    // make sure that the value of the control is within the current count,
    // so we don't step outside the bounds of the array
    paneRef = this->PaneAtIndex( tabIndex );
    
    // check to see if the controlRef is the same as the one that's
    // currently activated
    if ( paneRef != fCurrentTabPane )
    {
        // deactivate and disable the current pane, if we have one
        if ( fCurrentTabPane != NULL )
        {
            SetControlVisibility( fCurrentTabPane, false, false );
            DisableControl( fCurrentTabPane );
        }
        
        // activate the current pane
        EnableControl( paneRef );
        SetControlVisibility( paneRef, true, true );
            
        // set the current pane to be the one that we just activated
        fCurrentTabPane = paneRef;
    }
    else
    {
        // set the error back to eventNotHandled error, since we're
        // not handling it for the same tab that's already activated
        status = eventNotHandledErr;
    }
    return status;
 
}
 
// -----------------------------------------------------------------------------
// EventHandlerProc [PRIVATE]
// -----------------------------------------------------------------------------
 
pascal OSStatus
TabbedWindow::EventHandlerProc( EventHandlerCallRef handler, EventRef event,
                                void *userData )
{
    return ((TabbedWindow*)userData)->WindowHandleEvent( handler, event );
}
 
// -----------------------------------------------------------------------------
// ForceUpdate      [PRIVATE]
// -----------------------------------------------------------------------------
 
void TabbedWindow::ForceUpdate( void )
{
    CGrafPtr port = GetWindowPort( fWindowRef );
    QDFlushPortBuffer( port, NULL );
}
 
// -----------------------------------------------------------------------------
// SelectTabViewItemAtIndex [PRIVATE]
// -----------------------------------------------------------------------------
 
void TabbedWindow::SelectTabViewItemAtIndex( int tabIndex )
{
    OSStatus status;
    
    SetControlValue( fTabControlRef, tabIndex );
 
    status = this->SwitchTabPane( fTabControlRef );
 
    DrawOneControl( fTabControlRef );
    this->ForceUpdate();
}
 
// -----------------------------------------------------------------------------
// Terminate        [PRIVATE]
// -----------------------------------------------------------------------------
 
void TabbedWindow::Terminate( void )
{
    EventQueueRef eventQueue = GetMainEventQueue();
    EventRef event;
    OSStatus status;
    
    status = CreateEvent( kCFAllocatorDefault, kEventClassApplication, kEventAppQuit,
                            GetCurrentEventTime(), kEventAttributeNone, &event );
    
    if ( status == noErr )
        status = PostEventToQueue( eventQueue, event, kEventPriorityStandard );
    
    ReleaseEvent( event );
}