OpenGLRenderer.h
/* |
File: OpenGLRenderer.h |
Abstract: The renderer class creates and draws the OpenGL shaders. This is where we set up instancing and draw the set of gears with one single instancing draw call. |
Version: 1.1 |
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*/ |
#import <OpenGL/OpenGL.h> |
#import <OpenGL/gl3.h> |
#import <OpenGL/glext.h> |
#import <OpenGL/glu.h> |
#import <GLKit/GLKMath.h> |
#include <stdint.h> |
#include <stdio.h> |
typedef struct _QuadricStruct |
{ |
GLuint vertCount; |
GLuint indexCount; |
GLuint vertsID; |
GLuint normalsID; |
GLuint colorsID; |
GLuint indicesID; |
} quadric; |
const uint32_t kShaderCount = 2; |
const uint32_t kProgramCount = 1; |
@interface OpenGLRenderer : NSObject |
{ |
GLsizei width, height; |
GLint shaders[kShaderCount]; |
GLint programs[kProgramCount]; |
// attributes |
GLint attribPosition, attribColor, attribNormal, attribScale, |
attribOrientationMatrix0, attribOrientationMatrix1, attribOrientationMatrix2, attribOrientationMatrix3, |
lightPosLocation, lightColorLocation; |
// uniforms |
GLuint rotationAnimationMatrixLocation, cameraTransformLocation, projectionMatrixLocation; |
// buffer objects |
GLuint scaleBufferID,orientationMatID; |
GLuint gearVAOId; |
quadric* triToothedGearFlat; |
GLKMatrix4 cameraMatrix; |
GLKVector4 lightPos, lightColor; |
int numGears; |
float animationDelta; |
uint32_t kAnimationLoopValue, animationStep; |
BOOL animate; |
float xAxisAngle, zAxisAngle; |
} |
- (void)draw; |
- (void)toggleAnimation; |
- (BOOL)setupGL; |
- (void)reshapeToWidth:(GLsizei)w height:(GLsizei)h; |
- (void)applyCameraMovementWdx:(float)dx dy:(float)dy; |
@end |
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