vertexShaderFlat.vs

/*
 File: vertexShaderFlat.vs
 Abstract: The vertex shader, which uses instanced attributes, for drawing the gears.
 Version: 1.1
 
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 */
 
#version 150
 
in vec3 attribPosition;
in vec3 attribColor;
in vec3 attribNormal;
in float attribScale; //instanced attribute
in mat4 attribOrientationMatrix; //instanced attribute
 
uniform mat4 rotationAnimationMatrix;
uniform mat4 cameraMatrix;
uniform mat4 projectionMatrix;
 
flat out vec3 normal;
out vec3 eyePos;
out vec4 primaryColor;
 
void main() {
    // compute the transform to eye space
    // note that attribScale and attribOrientationMatrix are advanced once per instance
    mat4 scaleMatrix = mat4(attribScale);
    scaleMatrix[3].w = 1.0;
    mat4 transform = cameraMatrix * attribOrientationMatrix * rotationAnimationMatrix * scaleMatrix;
    // normal
    normal = normalize(transform * vec4(attribNormal, 0.0)).xyz;
    // position
    eyePos = vec3(transform * vec4(attribPosition, 1.0));
    gl_Position = projectionMatrix * vec4(eyePos, 1.0);
    // color
    primaryColor = vec4(attribColor, 1.0);
}