Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
src/native/LayerCanvas.m
/* |
File: LayerCanvas.m |
Abstract: Native code that attaches a CoreAnimation layer to an AWT Canvas. |
Version: 2.0 |
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*/ |
#import <Cocoa/Cocoa.h> |
#import <Quartz/Quartz.h> |
#import <QTKit/QTKit.h> |
#import <JavaVM/jawt_md.h> |
#import <JavaNativeFoundation/JavaNativeFoundation.h> |
#include "com_apple_dts_samplecode_jawtexample_LayerBackedCanvas.h" |
// forward declaration |
@interface ThreePieceDemoLayer : CALayer { } |
@end |
/* |
* Class: com_apple_dts_samplecode_jawtexample_LayerBackedCanvas |
* Method: addNativeCoreAnimationLayer |
* Signature: ()V |
*/ |
JNIEXPORT void JNICALL Java_com_apple_dts_samplecode_jawtexample_LayerBackedCanvas_addNativeCoreAnimationLayer |
(JNIEnv *env, jobject canvas) { |
#ifdef JAWT_MACOSX_USE_CALAYER // Java for Mac OS X 10.6 Update 4 or later required |
JNF_COCOA_ENTER(env); |
// get the AWT |
JAWT awt; |
awt.version = JAWT_VERSION_1_4 | JAWT_MACOSX_USE_CALAYER; // opt into the CALayer model |
jboolean result = JAWT_GetAWT(env, &awt); |
JNF_CHECK_AND_RETHROW_EXCEPTION(env); |
if (result == JNI_FALSE) return; // CALayer support unavailable prior to Java for Mac OS X 10.6 Update 4 |
// get the drawing surface |
JAWT_DrawingSurface *ds = awt.GetDrawingSurface(env, canvas); |
JNF_CHECK_AND_RETHROW_EXCEPTION(env); |
assert(ds != NULL); |
// lock the drawing surface |
jint lock = ds->Lock(ds); |
JNF_CHECK_AND_RETHROW_EXCEPTION(env); |
assert((lock & JAWT_LOCK_ERROR) == 0); |
// get the drawing surface info |
JAWT_DrawingSurfaceInfo *dsi = ds->GetDrawingSurfaceInfo(ds); |
JNF_CHECK_AND_RETHROW_EXCEPTION(env); |
// Check DrawingSurfaceInfo. This can be NULL on Mac OS X if the native |
// component heirachy has not been made visible yet on the AppKit thread. |
if (dsi != NULL) { |
// create and attach the layer on the AppKit thread |
[JNFRunLoop performOnMainThreadWaiting:YES withBlock:^(){ |
// attach the "root layer" to the AWT Canvas surface layers |
id <JAWT_SurfaceLayers> surfaceLayers = (id <JAWT_SurfaceLayers>)dsi->platformInfo; |
surfaceLayers.layer = [[ThreePieceDemoLayer new] autorelease]; |
}]; |
// free the DrawingSurfaceInfo |
ds->FreeDrawingSurfaceInfo(dsi); |
JNF_CHECK_AND_RETHROW_EXCEPTION(env); |
} |
// unlock the drawing surface |
ds->Unlock(ds); |
JNF_CHECK_AND_RETHROW_EXCEPTION(env); |
// free the drawing surface |
awt.FreeDrawingSurface(ds); |
JNF_CHECK_AND_RETHROW_EXCEPTION(env); |
JNF_COCOA_EXIT(env); |
#endif // JAWT_MACOSX_USE_CALAYER |
} |
@interface RotatingSquareGLLayer : NSOpenGLLayer { } |
@end |
// a "root layer" that contains three sample layers (Quartz Composistion, OpenGL, and QuickTime) |
@implementation ThreePieceDemoLayer |
- (id) init { |
self = [super init]; |
if (!self) return nil; |
// instance handles it's own layout |
self.layoutManager = self; |
// create a Quartz Composistion layer from the app bundle |
NSString *compositionPath = [[NSBundle mainBundle] pathForResource:@"Clouds" ofType:@"qtz"]; |
CALayer *qcLayer = [QCCompositionLayer compositionLayerWithFile:compositionPath]; |
[self addSublayer:qcLayer]; |
// do some custom GL drawing |
RotatingSquareGLLayer *caGLLayer = [RotatingSquareGLLayer layer]; |
caGLLayer.asynchronous = YES; |
[self addSublayer:caGLLayer]; |
// play a QuickTime movie from the app bundle |
QTMovie *movie = [QTMovie movieNamed:@"Sample.mov" error:nil]; |
QTMovieLayer *qtMovieLayer = [QTMovieLayer layerWithMovie:movie]; |
[self addSublayer:qtMovieLayer]; |
[movie play]; |
return self; |
} |
- (void)layoutSublayersOfLayer:(CALayer *)layer { |
NSArray *sublayers = layer.sublayers; |
CGRect layerFrame = layer.frame; |
CGFloat width = layerFrame.size.width / [sublayers count]; |
CGFloat height = layerFrame.size.height; |
// layout left to right |
CGFloat x = 0; |
for(CALayer *child in sublayers) { |
child.frame = CGRectMake(x, 0, width, height); |
x += width; |
} |
} |
@end |
// rotates a red square when asked to draw |
@implementation RotatingSquareGLLayer |
// override to draw custom GL content |
-(void)drawInCGLContext:(CGLContextObj)glContext |
pixelFormat:(CGLPixelFormatObj)pixelFormat |
forLayerTime:(CFTimeInterval)timeInterval |
displayTime:(const CVTimeStamp *)timeStamp { |
// set the current context |
CGLSetCurrentContext(glContext); |
// draw a single red quad spinning around based on the current time |
GLfloat rotate = timeInterval * 60.0; // 60 degrees per second |
glClear(GL_COLOR_BUFFER_BIT); |
glMatrixMode(GL_MODELVIEW); |
glPushMatrix(); |
glRotatef(rotate, 0.0, 0.0, 1.0); |
glBegin(GL_QUADS); |
glColor3f(1.0, 0.0, 0.0); |
glVertex2f(-0.5, -0.5); |
glVertex2f(-0.5, 0.5); |
glVertex2f( 0.5, 0.5); |
glVertex2f( 0.5, -0.5); |
glEnd(); |
glPopMatrix(); |
// call super to finalize the drawing - by default all it does is call glFlush() |
[super drawInCGLContext:glContext pixelFormat:pixelFormat forLayerTime:timeInterval displayTime:timeStamp]; |
} |
@end |
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