CustomView.m

/*
File:       CustomView.m
 
Description:    This is the implementation file for the CustomView class, which handles the drawing of the window content.
        We use a circle graphic and a pentagram graphic, switching between the two depending upon the 
        window's transparency.
 
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Change History (most recent first):
 
03/2001 - MCF - initial version
05/2003 - EPJ - Modified from RoundTransparentWindow Cocoa sample for Java Splash Screen sample.
*/
 
#import "CustomView.h"
 
@implementation CustomView
 
/*
//  Please see the RoundTransparentWindow Cocoa sample for more custom window and splash screen samples.
//  The Splash Screen and CustomView portions of this code are derived from that sample.
*/
 
//This routine is called at app launch time when this class is unpacked from the nib.
//We get set up here.
-(void)awakeFromNib
{
    //load the images we'll use from the bundle's Resources directory
    splashImage = [NSImage imageNamed:@"SplashScreen"];
 
    //tell ourselves that we need displaying
    [self setNeedsDisplay:YES];
}
 
//When it's time to draw, this routine is called.
//This view is inside the window, the window's opaqueness has been turned off,
//and the window's styleMask has been set to NSBorderlessWindowMask on creation,
//so what this view draws *is all the user sees of the window*.  The first two lines below
//then fill things with "clear" color, so that any images we draw are the custom shape of the window,
//for all practical purposes.  Furthermore, if the window's alphaValue is <1.0, drawing will use
//transparency.
-(void)drawRect:(NSRect)rect
{
    // Nothing to draw if the splash screen image hasn't been loaded yet.
    if(splashImage == NULL)
        // Return now to avoid setting the content size to nothing.
        return;
 
    //erase whatever graphics were there before with clear
    [[NSColor clearColor] set];
    NSRectFill([self frame]);
    
    [splashImage compositeToPoint:NSZeroPoint operation:NSCompositeSourceOver];
    
    [[self window] center];
    [[self window] setContentSize:[splashImage size]];
}
 
@end