LargeImageDownsizing/LargeImageDownsizingViewController.h

/*
     File: LargeImageDownsizingViewController.h 
 Abstract: The primary view controller for this project. 
  Version: 1.1 
  
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*/
 
#import <UIKit/UIKit.h>
 
@class ImageScrollView;
 
@interface LargeImageDownsizingViewController : UIViewController {
    // The input image file
    UIImage* sourceImage;
    // output image file
    UIImage* destImage;
    // sub rect of the input image bounds that represents the 
    // maximum amount of pixel data to load into mem at one time.
    CGRect sourceTile;
    // sub rect of the output image that is proportionate to the
    // size of the sourceTile. 
    CGRect destTile;
    // the ratio of the size of the input image to the output image.
    float imageScale;
    // source image width and height
    CGSize sourceResolution;
    // total number of pixels in the source image
    float sourceTotalPixels;
    // total number of megabytes of uncompressed pixel data in the source image.
    float sourceTotalMB;
    // output image width and height
    CGSize destResolution;
    // the temporary container used to hold the resulting output image pixel 
    // data, as it is being assembled.
    CGContextRef destContext;
    // the number of pixels to overlap tiles as they are assembled.
    float sourceSeemOverlap;
    // an image view to visualize the image as it is being pieced together
    UIImageView* progressView;
    // a scroll view to display the resulting downsized image
    ImageScrollView* scrollView;
}
// destImage property is specifically thread safe (i.e. no 'nonatomic' attribute) 
// because it is accessed off the main thread.
@property (retain) UIImage* destImage; 
 
-(void)downsize:(id)arg;
-(void)updateScrollView:(id)arg;
-(void)initializeScrollView:(id)arg;
-(void)createImageFromContext;
 
@end