LargeImageDownsizing/LargeImageDownsizingViewController.h
/* |
File: LargeImageDownsizingViewController.h |
Abstract: The primary view controller for this project. |
Version: 1.1 |
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*/ |
#import <UIKit/UIKit.h> |
@class ImageScrollView; |
@interface LargeImageDownsizingViewController : UIViewController { |
// The input image file |
UIImage* sourceImage; |
// output image file |
UIImage* destImage; |
// sub rect of the input image bounds that represents the |
// maximum amount of pixel data to load into mem at one time. |
CGRect sourceTile; |
// sub rect of the output image that is proportionate to the |
// size of the sourceTile. |
CGRect destTile; |
// the ratio of the size of the input image to the output image. |
float imageScale; |
// source image width and height |
CGSize sourceResolution; |
// total number of pixels in the source image |
float sourceTotalPixels; |
// total number of megabytes of uncompressed pixel data in the source image. |
float sourceTotalMB; |
// output image width and height |
CGSize destResolution; |
// the temporary container used to hold the resulting output image pixel |
// data, as it is being assembled. |
CGContextRef destContext; |
// the number of pixels to overlap tiles as they are assembled. |
float sourceSeemOverlap; |
// an image view to visualize the image as it is being pieced together |
UIImageView* progressView; |
// a scroll view to display the resulting downsized image |
ImageScrollView* scrollView; |
} |
// destImage property is specifically thread safe (i.e. no 'nonatomic' attribute) |
// because it is accessed off the main thread. |
@property (retain) UIImage* destImage; |
-(void)downsize:(id)arg; |
-(void)updateScrollView:(id)arg; |
-(void)initializeScrollView:(id)arg; |
-(void)createImageFromContext; |
@end |
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