LargeImageDownsizing/TiledImageView.m
/* |
File: TiledImageView.m |
Abstract: View backed by CATiledLayer which is good for particularly large views. |
Version: 1.1 |
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*/ |
#import "TiledImageView.h" |
#import <QuartzCore/QuartzCore.h> |
@implementation TiledImageView |
@synthesize image; |
// Set the layer's class to be CATiledLayer. |
+ (Class)layerClass { |
return [CATiledLayer class]; |
} |
- (void)dealloc { |
[image release]; |
//-- |
[super dealloc]; |
} |
// Create a new TiledImageView with the desired frame and scale. |
-(id)initWithFrame:(CGRect)_frame image:(UIImage*)img scale:(CGFloat)scale { |
if ((self = [super initWithFrame:_frame])) { |
self.image = img; |
imageRect = CGRectMake(0.0f, 0.0f, CGImageGetWidth(image.CGImage), CGImageGetHeight(image.CGImage)); |
imageScale = scale; |
CATiledLayer *tiledLayer = (CATiledLayer *)[self layer]; |
// levelsOfDetail and levelsOfDetailBias determine how |
// the layer is rendered at different zoom levels. This |
// only matters while the view is zooming, since once the |
// the view is done zooming a new TiledImageView is created |
// at the correct size and scale. |
tiledLayer.levelsOfDetail = 4; |
tiledLayer.levelsOfDetailBias = 4; |
tiledLayer.tileSize = CGSizeMake(512.0, 512.0); |
} |
return self; |
} |
-(void)drawRect:(CGRect)rect { |
CGContextRef context = UIGraphicsGetCurrentContext(); |
CGContextSaveGState(context); |
// Scale the context so that the image is rendered |
// at the correct size for the zoom level. |
CGContextScaleCTM(context, imageScale,imageScale); |
CGContextDrawImage(context, imageRect, image.CGImage); |
CGContextRestoreGState(context); |
} |
@end |
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