MainController.m
/* |
File: MainController.m |
Abstract: The main controller that handles user interaction. |
Version: 1.1 |
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*/ |
#import "MainController.h" |
#import "MyOpenGLView.h" |
#import "Scene.h" |
#import <QuartzCore/QuartzCore.h> |
#import <OpenGL/OpenGL.h> |
@interface MainController (RotationMethods) |
- (BOOL)isRotating; |
- (void)startRotation; |
- (void)stopRotation; |
- (void)toggleRotation; |
- (void)startRotationTimer; |
- (void)stopRotationTimer; |
- (void)rotationTimerFired:(NSTimer *)timer; |
@end |
@implementation MainController |
- (void) awakeFromNib { |
// Make the OpenGL View layer-backed. |
[openGLView setWantsLayer:YES]; |
// Show the control box. |
[self toggleControlBox]; |
// Start the Earth rotating. |
[self startRotation]; |
} |
- (void)toggleControlBox { |
if ([controlBox superview] != openGLView) { |
// Determine desired start and end positions for animating the controlBox into view. |
NSRect bounds = [openGLView bounds]; |
NSPoint endOrigin = NSMakePoint(0.5 * (NSWidth(bounds) - NSWidth([controlBox frame])), 24.0); |
NSPoint startOrigin = NSMakePoint(endOrigin.x, -NSHeight([controlBox frame])); |
// Position the controlBox outside the openGLView's bounds, and make it initially fully transparent. |
[controlBox setFrameOrigin:startOrigin]; |
[openGLView addSubview:controlBox]; |
[controlBox setAlphaValue:0.0]; |
// Now animate the controlBox into view and simultaneously fade it in. |
[NSAnimationContext beginGrouping]; |
[[NSAnimationContext currentContext] setDuration:0.5]; |
[[controlBox animator] setAlphaValue:1.0]; |
[[controlBox animator] setFrameOrigin:endOrigin]; |
[NSAnimationContext endGrouping]; |
} |
else { //if ([controlBox superview] == openGLView) |
// Remove the controlBox from the view tree. |
[controlBox removeFromSuperview]; |
} |
} |
#pragma mark *** Property Accessors *** |
- (BOOL)isFiltered { |
return filter != nil; |
} |
- (void)setFiltered:(BOOL)flag { |
if (flag != [self isFiltered]) { |
if (flag) { |
// Instantiate a Core Image "Glass Distortion" filter. |
filter = [CIFilter filterWithName:@"CIGlassDistortion"]; |
[filter setDefaults]; |
CIImage *glassImage = [CIImage imageWithData:[NSData dataWithContentsOfFile:[[NSBundle mainBundle] pathForImageResource:@"smoothtexture"]]]; |
[filter setValue:glassImage forKey:@"inputTexture"]; |
// Apply the glass distortion to filter the openGLView content that's rendered behind the controlBox. |
[[controlBox animator] setBackgroundFilters:[NSArray arrayWithObject:filter]]; |
} else { |
// Remove the filter and discard our pointer to it. |
[[controlBox animator] setBackgroundFilters:nil]; |
filter = nil; |
} |
} |
} |
#pragma mark *** Event Handling *** |
- (void)keyDown:(NSEvent *)event { |
Scene *scene = [openGLView scene]; |
unichar c = [[event charactersIgnoringModifiers] characterAtIndex:0]; |
switch (c) { |
// [space] toggles rotation of the globe. |
case 32: |
[self toggleRotation]; |
break; |
// [W] toggles wireframe rendering |
case 'w': |
case 'W': |
[scene toggleWireframe]; |
[openGLView setNeedsDisplay:YES]; |
break; |
// [C] toggle displaying the control box |
case 'c': |
case 'C': |
[self toggleControlBox]; |
break; |
default: |
break; |
} |
} |
// Holding the mouse button and dragging the mouse changes the "roll" angle (y-axis) and the direction from which sunlight is coming (x-axis). |
- (void)mouseDown:(NSEvent *)theEvent { |
Scene *scene = [openGLView scene]; |
BOOL wasAnimating = [self isRotating]; |
BOOL dragging = YES; |
NSPoint windowPoint; |
NSPoint lastWindowPoint = [theEvent locationInWindow]; |
float dx, dy; |
if (wasAnimating) { |
[self stopRotation]; |
} |
while (dragging) { |
theEvent = [[openGLView window] nextEventMatchingMask:NSLeftMouseUpMask | NSLeftMouseDraggedMask]; |
windowPoint = [theEvent locationInWindow]; |
switch ([theEvent type]) { |
case NSLeftMouseUp: |
dragging = NO; |
break; |
case NSLeftMouseDragged: |
dx = windowPoint.x - lastWindowPoint.x; |
dy = windowPoint.y - lastWindowPoint.y; |
[scene setSunAngle:[scene sunAngle] - 1.0 * dx]; |
[scene setRollAngle:[scene rollAngle] - 0.5 * dy]; |
lastWindowPoint = windowPoint; |
// Render a frame. |
[openGLView setNeedsDisplay:YES]; |
break; |
default: |
break; |
} |
} |
if (wasAnimating) { |
[self startRotation]; |
timeBefore = CFAbsoluteTimeGetCurrent(); |
} |
} |
@end |
@implementation MainController (RotationMethods) |
- (BOOL)isRotating { |
return isRotating; |
} |
- (void)startRotation { |
if (!isRotating) { |
isRotating = YES; |
[self startRotationTimer]; |
} |
} |
- (void)stopRotation { |
if (isRotating) { |
if (rotationTimer != nil) { |
[self stopRotationTimer]; |
} |
isRotating = NO; |
} |
} |
- (void)toggleRotation { |
if ([self isRotating]) { |
[self stopRotation]; |
} else { |
[self startRotation]; |
} |
} |
- (void)startRotationTimer { |
if (rotationTimer == nil) { |
rotationTimer = [[NSTimer scheduledTimerWithTimeInterval:0.017 target:self selector:@selector(rotationTimerFired:) userInfo:nil repeats:YES] retain]; |
} |
} |
- (void)stopRotationTimer { |
if (rotationTimer != nil) { |
[rotationTimer invalidate]; |
[rotationTimer release]; |
rotationTimer = nil; |
} |
} |
- (void)rotationTimerFired:(NSTimer *)timer { |
Scene *scene = [openGLView scene]; |
[scene advanceTimeBy:0.017]; |
[openGLView setNeedsDisplay:YES]; |
} |
@end |
Copyright © 2013 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2013-04-11