MyOpenGLView.m
/* |
File: MyOpenGLView.m |
Abstract: An NSOpenGLView subclass that renders a rotating globe. |
Version: 1.1 |
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*/ |
#import "MyOpenGLView.h" |
#import "Scene.h" |
@implementation MyOpenGLView |
- initWithFrame:(NSRect)frameRect { |
NSOpenGLPixelFormatAttribute attrs[] = { |
// Specifying "NoRecovery" gives us a context that cannot fall back to the software renderer. This makes the View-based context a compatible with the layer-backed context, enabling us to use the "shareContext" feature to share textures, display lists, and other OpenGL objects between the two. |
NSOpenGLPFANoRecovery, // Enable automatic use of OpenGL "share" contexts. |
NSOpenGLPFAColorSize, 24, |
NSOpenGLPFAAlphaSize, 8, |
NSOpenGLPFADepthSize, 16, |
NSOpenGLPFADoubleBuffer, |
NSOpenGLPFAAccelerated, |
0 |
}; |
// Create our pixel format. |
NSOpenGLPixelFormat* pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs]; |
self = [super initWithFrame:frameRect pixelFormat:pixelFormat]; |
if (self) { |
scene = [[Scene alloc] init]; |
} |
[pixelFormat release]; |
return self; |
} |
- (void)dealloc { |
[scene release]; |
[super dealloc]; |
} |
- (Scene *)scene { |
return scene; |
} |
- (float)cameraDistance { |
return [scene cameraDistance]; |
} |
- (void)setCameraDistance:(float)newCameraDistance { |
[scene setCameraDistance:newCameraDistance]; |
[self setNeedsDisplay:YES]; |
} |
- (float)rollAngle { |
return [scene rollAngle]; |
} |
- (void)setRollAngle:(float)newRollAngle { |
[scene setRollAngle:newRollAngle]; |
[self setNeedsDisplay:YES]; |
} |
- (float)sunAngle { |
return [scene sunAngle]; |
} |
- (void)setSunAngle:(float)newSunAngle { |
[scene setSunAngle:newSunAngle]; |
[self setNeedsDisplay:YES]; |
} |
- (BOOL)wireframe { |
return [scene wireframe]; |
} |
- (void)setWireframe:(BOOL)flag { |
[scene setWireframe:flag]; |
[self setNeedsDisplay:YES]; |
} |
// AppKit automatically invokes the NSOpenGLView's -prepareOpenGL once when a new NSOpenGLContext becomes current. |
- (void)prepareOpenGL { |
[scene prepareOpenGL]; |
} |
- (void)drawRect:(NSRect)aRect { |
// Clear the framebuffer. |
glClearColor( 0.0, 0.0, 0.0, 1.0 ); |
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); |
// Delegate to our scene object for the remainder of the frame rendering. |
[scene render]; |
[[self openGLContext] flushBuffer]; |
} |
- (void)reshape { |
// Delegate to our scene object to update for a change in the view size. |
NSRect pixelBounds = [self convertRectToBase:[self bounds]]; |
[scene setViewportRect:NSMakeRect(0, 0, pixelBounds.size.width, pixelBounds.size.height)]; |
} |
- (BOOL)acceptsFirstResponder { |
// We want this view to be able to receive key events. |
return YES; |
} |
- (void)keyDown:(NSEvent *)theEvent { |
// Delegate to our controller object for handling key events. |
[controller keyDown:theEvent]; |
} |
- (void)mouseDown:(NSEvent *)theEvent { |
// Delegate to our controller object for handling mouse events. |
[controller mouseDown:theEvent]; |
} |
@end |
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