Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
VideoOutSupport.h
/* |
File: VideoOutSupport.h |
Abstract: The VideoOutSupport wraps around the AVC VideoServices |
to make it accessable in a Cocoa/OpenGL app. |
Version: 1.0 |
© Copyright 2005 Apple Computer, Inc. All rights reserved. |
IMPORTANT: This Apple software is supplied to |
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redistribute the Apple Software in its entirety |
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Apple herein, including but not limited to any |
patent rights that may be infringed by your |
derivative works or by other works in which the |
Apple Software may be incorporated. |
The Apple Software is provided by Apple on an "AS |
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*/ |
#import <Cocoa/Cocoa.h> |
#import <QuickTime/QuickTime.h> |
@interface DVTransmitFrameContainer : NSObject |
{ |
void* frameRec; //DVTransmitFrame |
} |
- (id)initWithDVTransmitFrame:(void*)inFrameRec; |
- (void*)getDVTransmitFrame; |
- (UInt32)frameIndex; |
- (char*)frameBuffer; |
- (UInt32)frameSize; |
@end |
@interface VideoOutSupport : NSObject |
{ |
NSMutableArray *freeFrames; |
NSMutableArray *renderedFrames; |
NSMutableArray *usedFrames; |
void *fAVCDeviceController; //AVCDeviceController |
void *fAVCDeviceStream; //AVCDeviceStream |
void *fTargetAVCDevice; //AVCDevice |
pthread_mutex_t queueLock; // this is the lock to serialize the multithreaded access to the frame queues |
BOOL isRunning; |
// for frame readback and compression |
NSSize frameSize; |
char *frameBuffer; |
UInt32 frameRowBytes; |
Rect frameBounds; |
ImageSequence compressorImageSequence; |
PixMapHandle compressorPixMap; |
ImageDescriptionHandle compressorImageDescription; |
long compressionSize; |
} |
- (id)initWithFrameSize:(NSSize)inFrameSize; |
- (void)start; |
- (void)stop; |
- (void*)getDeviceStream; //AVCDeviceStream |
- (void)setDeviceStream:(void*)inAVCDeviceStream; //AVCDeviceStream |
- (void*)getTargetDevice; //AVCDevice |
- (void)setTargetDevice:(void*)inAVCDevice; //AVCDevice |
- (void)compressFrameFromContext:(NSOpenGLContext*)inContext sourceRect:(NSRect)sourceRect; |
- (IOReturn)getFrame:(UInt32*)pFrameIndex; |
- (void)releaseFrame:(UInt32)inFrameIndex; |
- (DVTransmitFrameContainer*)pullNextRenderedFrame; |
- (void)initFrameQueues; |
- (void)close; |
@end |
Copyright © 2006 Apple Computer, Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2006-05-05