Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Sources/Offscreen.h
// Offscreen.h |
// |
// Original version by Jon Lansdell and Nigel Humphreys. |
// 4.0 and 3.1 updates by Greg Sutton. |
// ©Apple Computer Inc 1996, all rights reserved. |
#pragma once |
#ifndef __QUICKDRAW__ |
#include <Quickdraw.h> |
#endif |
#ifndef __QDOFFSCREEN__ |
#include <QDOffscreen.h> |
#endif |
typedef struct WindowOffscreen |
{ |
CGrafPtr windowPort; |
GDHandle windowDevice; |
GWorldPtr offscreenWorld; |
} tWindowOffscreen; |
tWindowOffscreen* DrawOffscreen ( WindowPtr theWindow ); |
tWindowOffscreen* DrawOnscreen ( tWindowOffscreen* theOffscreen ); |
tWindowOffscreen* DisposeOffscreen ( tWindowOffscreen* theOffscreen ); |
Copyright © 2003 Apple Computer, Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2003-01-14