MetalArrayTexture/AAPLViewController.mm
/* |
Copyright (C) 2015 Apple Inc. All Rights Reserved. |
See LICENSE.txt for this sample’s licensing information |
Abstract: |
View Controller for Metal Sample Code. Manages a MTKView and a AAPLRenderer object. |
*/ |
#import "AAPLViewController.h" |
#import "AAPLRenderer.h" |
#import "AAPLMtkView.h" |
#import <QuartzCore/CAMetalLayer.h> |
@implementation AAPLViewController |
{ |
@private |
// our renderer instance |
AAPLRenderer *_renderer; |
} |
- (void)initCommon |
{ |
_renderer = [AAPLRenderer new]; |
} |
- (id)init |
{ |
self = [super init]; |
if(self) |
{ |
[self initCommon]; |
} |
return self; |
} |
// called when loaded from nib |
- (id)initWithNibName:(NSString *)nibNameOrNil |
bundle:(NSBundle *)nibBundleOrNil |
{ |
self = [super initWithNibName:nibNameOrNil |
bundle:nibBundleOrNil]; |
if(self) |
{ |
[self initCommon]; |
} |
return self; |
} |
// called when loaded from storyboard |
- (id)initWithCoder:(NSCoder *)coder |
{ |
self = [super initWithCoder:coder]; |
if(self) |
{ |
[self initCommon]; |
} |
return self; |
} |
- (void)viewDidLoad |
{ |
[super viewDidLoad]; |
AAPLMtkView *renderView = (AAPLMtkView *)self.view; |
renderView.device = MTLCreateSystemDefaultDevice(); |
renderView.renderer = _renderer; |
// load all renderer assets before starting game loop |
[_renderer configure:renderView]; |
} |
@end |
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