Common/AAPLTessellationPipeline.h
/* |
Copyright (C) 2016 Apple Inc. All Rights Reserved. |
See LICENSE.txt for this sample’s licensing information |
Abstract: |
Tessellation Pipeline for MetalBasicTessellation. |
The exposed properties are user-defined via the ViewController UI elements. |
The compute pipelines are built with a compute kernel (one for triangle patches; one for quad patches). |
The render pipelines are built with a post-tessellation vertex function (one for triangle patches; one for quad patches) and a fragment function. The render pipeline descriptor also configures tessellation-specific properties. |
The tessellation factors buffer is dynamically populated by the compute kernel. |
The control points buffer is populated with static position data. |
*/ |
#import <Metal/Metal.h> |
#import <MetalKit/MetalKit.h> |
@interface AAPLTessellationPipeline : NSObject <MTKViewDelegate> |
@property (readwrite) MTLPatchType patchType; |
@property (readwrite) BOOL wireframe; |
@property (readwrite) float edgeFactor; |
@property (readwrite) float insideFactor; |
- (nullable instancetype)initWithMTKView:(nonnull MTKView *)mtkView; |
@end |
Copyright © 2016 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2016-09-13