MetalShaderShowcase/AAPLShaderCollectionViewController.h
/* |
Copyright (C) 2016 Apple Inc. All Rights Reserved. |
See LICENSE.txt for this sample’s licensing information |
Abstract: |
The CollectionViewController for the CollectionView of the shaders. |
*/ |
#import <UIKit/UIKit.h> |
#import <Metal/Metal.h> |
typedef enum |
{ |
Phong, Wood, Fog, CelShading, SphereMap, NormalMap, ParticleSystem |
} ShaderType; |
@interface AAPLShaderCollectionViewController : UICollectionViewController |
// renderer will create a default device at init time. |
@property (nonatomic, readonly) id <MTLDevice> device; |
@end |
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