MetalShaderShowcase/AAPLTexture.h
/* |
Copyright (C) 2016 Apple Inc. All Rights Reserved. |
See LICENSE.txt for this sample’s licensing information |
Abstract: |
Simple Utility class for creating a 2d texture |
*/ |
#import <UIKit/UIKit.h> |
#import <Metal/Metal.h> |
@interface AAPLTexture : NSObject |
@property (nonatomic, readonly) id <MTLTexture> texture; |
@property (nonatomic, readonly) MTLTextureType target; |
@property (nonatomic, readonly) uint32_t width; |
@property (nonatomic, readonly) uint32_t height; |
@property (nonatomic, readonly) uint32_t depth; |
@property (nonatomic, readonly) uint32_t format; |
@property (nonatomic, readonly) NSString *path; |
@property (nonatomic, readonly) BOOL hasAlpha; |
@property (nonatomic, readwrite) BOOL flip; |
- (id) initWithResourceName:(NSString *)name |
extension:(NSString *)ext; |
- (BOOL) finalize:(id<MTLDevice>)device; |
@end |
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