Sources/N-body/MetalGaussianMap.h
/* |
Copyright (C) 2015-2016 Apple Inc. All Rights Reserved. |
See LICENSE.txt for this sample’s licensing information |
Abstract: |
Utility class for creating a 2d Gaussian texture. |
*/ |
#import <Metal/Metal.h> |
@interface MetalGaussianMap : NSObject |
// Query to find if a texture was generated successfully |
@property (readonly) BOOL haveTexture; |
// Generate a texture from samples generated by convolving the initial |
// data with a Gaussian white noise |
@property (nullable, nonatomic, setter=acquire:) id<MTLDevice> device; |
// Gaussian texture |
@property (nullable, readonly) id<MTLTexture> texture; |
// Gaussian texture resolution |
@property (nonatomic) uint32_t texRes; |
// Number of color channels. Defaults to 4 for RGBA |
@property (nonatomic) uint32_t channels; |
// Gaussian texture width |
@property (readonly) uint32_t width; |
// Gaussian texture height |
@property (readonly) uint32_t height; |
// Gaussian texture bytes per row |
@property (readonly) uint32_t rowBytes; |
@end |
Copyright © 2015 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2015-12-10