Sources/N-body/MetalNBodyRenderPipeline.h
/* |
Copyright (C) 2015-2016 Apple Inc. All Rights Reserved. |
See LICENSE.txt for this sample’s licensing information |
Abstract: |
Utility class for creating a render state pipeline. |
*/ |
#import <Metal/Metal.h> |
@interface MetalNBodyRenderPipeline : NSObject |
// Query to determine if render pipeline state is instantiated |
@property (readonly) BOOL haveDescriptor; |
// Vertex function |
@property (nullable) id<MTLFunction> vertex; |
// Fragment function |
@property (nullable) id<MTLFunction> fragment; |
// Generate render pipeline state using a default system |
// device, fragment and vertex stages |
@property (nullable, nonatomic, setter=acquire:) id<MTLDevice> device; |
// Render pipeline descriptor state |
@property (nullable, readonly) id<MTLRenderPipelineState> render; |
// Set blending |
@property BOOL blend; |
@end |
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