Tim's Libraries/Common Stuff.h

/*
    File:       Common Stuff.h
 
    Contains:   a simple include file that holds a number of standard functions,constants, and
                debugging macros.  Anything that isn't likely to change from program to program.
 
    Written by:     
 
    Copyright:  Copyright © 1996-1999 by Apple Computer, Inc., All Rights Reserved.
 
                You may incorporate this Apple sample source code into your program(s) without
                restriction. This Apple sample source code has been provided "AS IS" and the
                responsibility for its operation is yours. You are not permitted to redistribute
                this Apple sample source code as "Apple sample source code" after having made
                changes. If you're going to re-distribute the source, we require that you make
                it clear in the source that the code was descended from Apple sample source
                code, but that you've made changes.
 
    Change History (most recent first):
                7/2/1999    Karl Groethe    Updated for Metrowerks Codewarror Pro 2.1
                
 
*/
 
#ifndef _COMMONSTUFF_
#define _COMMONSTUFF_
 
#pragma once
 
/*********************************************************************************
    DEBUGGING and ERROR HANDLING MACROS
    
    These macros should be used to create code with proper error handling.  In
    the debugging version of the macros, they dump a string to the debugger before
    dropping into the error handler.
    
    To turn debugging off, set the macro qDebugging to 0 before including Common Stuff.
    
    If an application wants to include special debugging code, the proper way to do this
    is with something like:
    
    #if qDebugging
        // do additional sanity checking here.
    #endif
    
    Note that this should only be additional sanity checking code and not eliminate all error
    checking code.
    
*********************************************************************************/
#define qDebugging 0
#ifndef qDebugging
    #define qDebugging 0
#endif
 
#if qDebugging
    #define SIGNAL_ERROR(msg)       {DebugStr(msg); goto error;}
#else
    #define SIGNAL_ERROR(msg)       {goto error;}
#endif
 
#define FAIL_NIL(y,msg)         if (y == NULL) SIGNAL_ERROR(msg)
#define FAIL_OSERR(y,msg)       if (y != noErr) SIGNAL_ERROR(msg)
#define FAIL_FALSE(y,msg)       if (!y) SIGNAL_ERROR(msg)
    
 
/*********************************************************************************
    QUICKDRAW
    
    This includes a standard set of functions and color constants to use in apps
    that use quickdraw.  As written, this will only compile for C++, although the
    functions could be recast as macros.
    
*********************************************************************************/
 
#include <Quickdraw.h>
 
const RGBColor kWhite = {0xFFFF, 0xFFFF, 0xFFFF};
const RGBColor kBlack = {0x0000, 0x0000, 0x0000};
const RGBColor kDarkBlue = {0x0000,0x0000,0x7000};
const RGBColor kLtGrey = {0xC000,0xC000,0xC000};
const RGBColor kMediumGrey = {0x7FFF,0x7FFF,0x7FFF};
 
inline short RectWidth (const Rect& r) {
    return (r.right-r.left);
    }
 
inline short RectHeight (const Rect& r) {
    return (r.bottom - r.top);
    }
 
#endif /* _COMMONSTUFF_ */