MIB-Libraries/MoreCodeFragments/CFMLateImport/CallMachOFramework/CallMachOFramework.c

/*
    File:       CallMachOFramework.c
 
    Contains:   Sample showing how to call Mach-O frameworks from CFM.
 
    Written by: Quinn
 
    Copyright:  Copyright (c) 2000-2001 by Apple Computer, Inc., All Rights Reserved.
 
    Disclaimer: IMPORTANT:  This Apple software is supplied to you by Apple Computer, Inc.
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                please do not use, install, modify or redistribute this Apple software.
 
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    Change History (most recent first):
 
$Log: CallMachOFramework.c,v $
Revision 1.3  2002/11/08 23:09:41         
Convert nil to NULL. Convert MoreAssertQ to assert.
 
Revision 1.2  2001/11/07 15:49:28         
Tidy up headers, add CVS logs, update copyright.
 
 
         <1>     21/9/01    Quinn   First checked in.
*/
 
/////////////////////////////////////////////////////////////////
 
#include "MoreSetup.h"
 
// MoreIsBetter components
 
#include "CFMLateImport.h"
 
// Mac OS interfaces
 
#if ! MORE_FRAMEWORK_INCLUDES
    #include <MacTypes.h>
    #include <CFBundle.h>
    #include <Gestalt.h>
    #include <Folders.h>
#endif
 
// Standard C interfaces
 
#include <stdio.h>
 
/////////////////////////////////////////////////////////////////
 
// Start of stuff stolen from "unistd.h".
 
int      gethostname(char *, int);
 
// End of stuff stolen from "unistd.h".
 
/////////////////////////////////////////////////////////////////
 
#if !defined(USE_CFM_LATE_IMPORT)
    #error You must define USE_CFM_LATE_IMPORT one way or the other.
#endif
 
#if USE_CFM_LATE_IMPORT
 
    // The CFMLateImport approach requires that you define a fragment 
    // initialisation routine that latches the fragment's connection 
    // ID and locator.  If your code already has a fragment initialiser 
    // you will have to integrate the following into it.
 
    static CFragConnectionID            gFragToFixConnID;
    static FSSpec                       gFragToFixFile;
    static CFragSystem7DiskFlatLocator  gFragToFixLocator;
 
    extern OSErr FragmentInit(const CFragInitBlock *initBlock);
    extern OSErr FragmentInit(const CFragInitBlock *initBlock)
    {
        assert(initBlock->fragLocator.where == kDataForkCFragLocator);
        gFragToFixConnID    = (CFragConnectionID) initBlock->closureID;
        gFragToFixFile      = *(initBlock->fragLocator.u.onDisk.fileSpec);
        gFragToFixLocator   = initBlock->fragLocator.u.onDisk;
        gFragToFixLocator.fileSpec = &gFragToFixFile;
        
        return noErr;
    }
 
#else
 
    // The function pointer approach requires you to define a function 
    // pointer for every function you import from a framework.  This 
    // is really easy in this sample (we only call a single function) 
    // but it quickly gets tired for a big framework.
 
    typedef int (*gethostnamePtr)(char *, int);
 
#endif
 
static Boolean RunningOnCarbonX(void)
    // This code taken from DTS Q&A OV03 "Detecting Classic and Carbon X Environment".
    // <http://developer.apple.com/qa/ov/ov03.html>
{
    UInt32 response;
    
    return (Gestalt(gestaltSystemVersion, 
                    (SInt32 *) &response) == noErr)
                && (response >= 0x01000);
}
 
static OSStatus LoadFrameworkBundle(CFStringRef framework, CFBundleRef *bundlePtr)
    // This routine finds a the named framework and creates a CFBundle 
    // object for it.  It looks for the framework in the frameworks folder, 
    // as defined by the Folder Manager.  Currently this is 
    // "/System/Library/Frameworks", but we recommend that you avoid hard coded 
    // paths to ensure future compatibility.
    //
    // You might think that you could use CFBundleGetBundleWithIdentifier but 
    // that only finds bundles that are already loaded into your context. 
    // That would work in the case of the System framework but it wouldn't 
    // work if you're using some other, less-obvious, framework.
{
    OSStatus    err;
    FSRef       frameworksFolderRef;
    CFURLRef    baseURL;
    CFURLRef    bundleURL;
    
    assert(bundlePtr != NULL);
    
    *bundlePtr = NULL;
    
    baseURL = NULL;
    bundleURL = NULL;
    
    // Find the frameworks folder and create a URL for it.
    
    err = FSFindFolder(kOnAppropriateDisk, kFrameworksFolderType, true, &frameworksFolderRef);
    if (err == noErr) {
        baseURL = CFURLCreateFromFSRef(kCFAllocatorSystemDefault, &frameworksFolderRef);
        if (baseURL == NULL) {
            err = coreFoundationUnknownErr;
        }
    }
    
    // Append the name of the framework to the URL.
    
    if (err == noErr) {
        bundleURL = CFURLCreateCopyAppendingPathComponent(kCFAllocatorSystemDefault, baseURL, framework, false);
        if (bundleURL == NULL) {
            err = coreFoundationUnknownErr;
        }
    }
    
    // Create a bundle based on that URL and load the bundle into memory.
    // We never unload the bundle, which is reasonable in this case because 
    // the sample assumes that you'll be calling functions from this 
    // framework throughout the life of your application.
    
    if (err == noErr) {
        *bundlePtr = CFBundleCreate(kCFAllocatorSystemDefault, bundleURL);
        if (*bundlePtr == NULL) {
            err = coreFoundationUnknownErr;
        }
    }
    if (err == noErr) {
        if ( ! CFBundleLoadExecutable( *bundlePtr ) ) {
            err = coreFoundationUnknownErr;
        }
    }
 
    // Clean up.
    
    if (err != noErr && *bundlePtr != NULL) {
        CFRelease(*bundlePtr);
        *bundlePtr = NULL;
    }
    if (bundleURL != NULL) {
        CFRelease(bundleURL);
    }   
    if (baseURL != NULL) {
        CFRelease(baseURL);
    }   
    
    return err;
}
 
void main(void)
{
    OSStatus            err;
    CFBundleRef         sysBundle;
    char                hostname[256];
    
    printf("Hello Cruel World!\n");
    
    err = noErr;
    if ( ! RunningOnCarbonX() ) {
        printf("It does not make sense to run this sample on traditional Mac OS.\n");
        err = -1;
    }
    
    // Start by creating a CFBundle for the framework of interest.
    //
    // IMPORTANT:
    // You should name the correct framework!  In this example I'm 
    // using "System.framework", which is the framework that holds all 
    // the standard BSD functions.  Howver, if you wanted to load something 
    // from a different framework (for example, IOKit), you would have to 
    // use a different value (IOKit.framework).
    //
    // It's easy to work out the correct framework:
    // 
    // 1. Use the name of the umbrella framework (ie the highest level 
    //    framework) that contains the header file which declares the 
    //    functions you need.
    //
    // 2. If the header file is outside of a framework (for example, 
    //    in /usr/include), the function probably resides in the 
    //    System framework. Use the "nm" command line tool to confirm this.
    
    if (err == noErr) {
        err = LoadFrameworkBundle(CFSTR("System.framework"), &sysBundle);
    }
    
    // Now we get the host name using either the CFM late import or the 
    // function pointer approach.
    
    if (err == noErr) {
        #if USE_CFM_LATE_IMPORT
            printf("Using CFMLateImport approach.\n");
            assert( (void *) gethostname == (void *) kUnresolvedCFragSymbolAddress );
    
            err = CFMLateImportBundle(&gFragToFixLocator, gFragToFixConnID, FragmentInit, "\pSystemFrameworkLib", sysBundle);
            if (err == noErr) {
                err = gethostname(hostname, sizeof(hostname));
            }
        #else
            {
                gethostnamePtr ghnPtr;
 
                printf("Using function pointer approach.\n");
                
                ghnPtr = (gethostnamePtr) CFBundleGetFunctionPointerForName( sysBundle, CFSTR("gethostname") );
                if (ghnPtr == NULL) {
                    err = cfragNoSymbolErr;
                }
            
                if (err == noErr) {
                    err = ghnPtr(hostname, sizeof(hostname));
                }
            }
        #endif
    }
 
    // Print the host name, just to make sure that things are working.
    
    if (err == noErr) { 
        printf("hostname = %s\n", hostname);
    }
 
    if (err == noErr) {
        printf("Success.\n");
    } else {
        printf("Failed with error %d.\n", err);
    }
    
    printf("Done.  Press command-Q to Quit.\n");
}