MorseSynthesizer/AudioOutput.m

/*
    File: AudioOutput.m
Abstract: Send generated audio to a live destination or a file
 Version: 1.0
 
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*/
 
#include "AudioOutput.h"
 
#include <CoreAudio/CoreAudio.h>
#include <pthread.h>
 
//
// The format we deliver our samples in
//
static const AudioStreamBasicDescription sAudioFormatMono = {
    22050.0, kAudioFormatLinearPCM, 
    kAudioFormatFlagsNativeFloatPacked | kAudioFormatFlagIsNonInterleaved,
    4, 1, 4, 1, 32, 0
};                                 
 
//////////////// Concrete Subclasses of AudioOutput /////////////////////////////
 
enum {kSampleBufferSize = 8192};
 
@interface AudioOutputLive : AudioOutput {
    pthread_mutex_t     lock;
    pthread_cond_t      bufferFull;
    AUGraph             audioGraph;
    AudioUnit           outputUnit;
    bool                offline;
 
    float               sampleBuffer[kSampleBufferSize];
    size_t              numSamples;
    bool                audioStarting;  // Set true till first render call: Prepend zeros instead of appending.
    bool                audioDone;      // Expect no more samples
}
 
- (id)init:(BOOL)externalSink withDevice:(AudioDeviceID)device;
- (OSStatus)render:(UInt32)inNumberFrames buffers:(AudioBufferList *)ioData;
 
@end
 
@interface AudioOutputFile : AudioOutput {
    ExtAudioFileRef     audioFile;
    AudioFileID         audioFileID;
}
 
- (id)initWithFile:(ExtAudioFileRef)file;
@end
 
//////////////// Generic Methods    /////////////////////////////
 
@implementation AudioOutput
 
+ (AudioOutput *)createLiveAudio:(BOOL)externalSink withDevice:(AudioDeviceID) device
{
    return [[AudioOutputLive alloc] init:externalSink withDevice:device];
}
 
+ (AudioOutput *)createFileAudio:(ExtAudioFileRef)file
{
    return [[AudioOutputFile alloc] initWithFile:file];
}
 
+ (AudioOutput *)createIgnoreAudio
{
    return [[AudioOutput alloc] init];
}
 
- (void)close
{
    [self release];
}
 
- (size_t)sampleCapacity
{
    return 1024ul;
}
 
- (void)queueSamples:(const float *)samples count:(size_t)count
{
}
 
- (void)stopAudio
{
}
 
- (BOOL)audioDone
{
    return true;
}
 
- (AudioUnit)getSourceUnit
{
    return 0;
}
 
- (AUGraph)getSourceGraph
{
    return NULL;
}
 
- (void)setOfflineProcessing:(BOOL)offline
{
}
 
- (BOOL)offlineProcessing
{
    return NO;
}
 
@end
 
////////////////////////////////////////// Live Audio ///////////////////////////////////
 
extern OSStatus    
AudioOutputLiveRenderer(void *inRefCon, AudioUnitRenderActionFlags * flags, const AudioTimeStamp * timeStamp, 
                        UInt32 busNumber, UInt32 inNumberFrames, AudioBufferList *ioData);
 
OSStatus    
AudioOutputLiveRenderer(void *inRefCon, AudioUnitRenderActionFlags * flags, const AudioTimeStamp * timeStamp, 
                        UInt32 busNumber, UInt32 inNumberFrames, AudioBufferList *ioData)
{
    return [(AudioOutputLive *)inRefCon render:inNumberFrames buffers:ioData];
}
 
@implementation AudioOutputLive
 
- (id)init:(BOOL)externalSink withDevice:(AudioDeviceID)device
{
    audioStarting   = true;
    audioDone       = true;
    /*
     * Initialize buffers
     */
    pthread_mutex_init(&lock, NULL);
    pthread_cond_init(&bufferFull, NULL);
    
    //
    // Initialize Audio Graph
    //
    AudioComponentDescription   cd;
    
    if (NewAUGraph(&audioGraph))
        goto failedGraph;
    
    //
    // Create output
    //
    cd.componentFlags           = 0;        
    cd.componentFlagsMask       = 0;     
    if (externalSink) {
        //
        // Will feed into another AudioUnit. Create an AUConverter
        // so we can serve any audio format desired.
        //
        cd.componentType            = kAudioUnitType_FormatConverter;
        cd.componentSubType         = kAudioUnitSubType_AUConverter;
    } else {
        //
        // Will feed directly to sound out
        //
        cd.componentType            = kAudioUnitType_Output;
        cd.componentSubType         = device ? kAudioUnitSubType_HALOutput : kAudioUnitSubType_DefaultOutput;
    }
    cd.componentManufacturer    = kAudioUnitManufacturer_Apple; 
    
    AUNode  outputNode;
    if (AUGraphAddNode(audioGraph, &cd, &outputNode))
        goto failedConstruction;
 
    //
    // Set up our render callback
    //
    AURenderCallbackStruct input;
    input.inputProc         = AudioOutputLiveRenderer;
    input.inputProcRefCon   = self;
    
    if (AUGraphSetNodeInputCallback(audioGraph, outputNode, 0, &input))
        goto failedConstruction;
    
    //
    // Feel free to add more nodes to the graph as you see fit
    //
    
    if (AUGraphOpen(audioGraph))
        goto failedConstruction;
 
    AUGraphNodeInfo(audioGraph, outputNode, NULL, &outputUnit);
    
    //
    // Define our initial format
    //
    AudioUnitSetProperty(outputUnit, kAudioUnitProperty_StreamFormat,
                         kAudioUnitScope_Input, 0, 
                         &sAudioFormatMono, sizeof(sAudioFormatMono));
    
    if (externalSink) {
        //
        // For the common case that we're used as a stereo source, let's set up a reasonable channel map.
        //
        SInt32 channelMap[2] = { 0, 0 };
        AudioUnitSetProperty(outputUnit, 
                             kAudioOutputUnitProperty_ChannelMap,
                             kAudioUnitScope_Output, 0,
                             channelMap, sizeof(channelMap));
    } else {                                     
        if (device)
            if (AudioUnitSetProperty(outputUnit,
                                     kAudioOutputUnitProperty_CurrentDevice,
                                     kAudioUnitScope_Global, 0,
                                     &device, sizeof(AudioDeviceID))
                ) 
                goto failedConstruction;
        
        if (AUGraphInitialize(audioGraph))
            goto failedConstruction;
    }
    
    return self;
failedConstruction:
    fprintf(stderr, "Failed AUGraph:\n");
    CAShow(audioGraph);
    DisposeAUGraph(audioGraph);
failedGraph:
    audioGraph  = nil;
    fprintf(stderr, "CoreAudio failure!\n");
 
    return self;
}
 
- (void)close
{
    AUGraphStop(audioGraph);
    DisposeAUGraph(audioGraph);
    pthread_mutex_destroy(&lock);
    pthread_cond_destroy(&bufferFull);
}
 
- (size_t)sampleCapacity
{
    size_t  capacity = kSampleBufferSize;
    pthread_mutex_lock(&lock);
    capacity    -= numSamples;
    pthread_mutex_unlock(&lock);
    
    return capacity;
}
 
- (void)queueSamples:(const float *)samples count:(size_t)sampleCount
{
    //
    // We assume that the client has confirmed that there is enough
    // capacity to take the samples.
    //
    pthread_mutex_lock(&lock);
    assert(numSamples+sampleCount <= kSampleBufferSize);
    memcpy(sampleBuffer+numSamples, samples, sampleCount*sizeof(float));
    numSamples     += sampleCount;
    if (audioDone) {
        //
        // Restart after being finished
        //
        audioDone       = false;
        audioStarting   = true;
        AUGraphStart(audioGraph);
    }
    pthread_cond_signal(&bufferFull);
    pthread_mutex_unlock(&lock);    
}
 
- (BOOL)audioDone
{
    bool isDone;
    
    pthread_mutex_lock(&lock);
    audioDone   = true;
    if ((isDone = !numSamples))
        AUGraphStop(audioGraph);
    pthread_mutex_unlock(&lock);
    
    return isDone;
}
 
- (void)stopAudio
{
    pthread_mutex_lock(&lock);
    //
    // AudioDone with extreme prejudice: Search for earliest zero crossing 
    // to truncate audio.
    //
    audioDone   = true;
    for (size_t i=0; i<numSamples; ++i)
        if (!sampleBuffer[i]) 
            numSamples = i; // Truncate here
    pthread_mutex_unlock(&lock);    
}
 
- (OSStatus)render:(UInt32)inNumberFrames buffers:(AudioBufferList *)ioData
{
    float * outSamp = (float *)ioData->mBuffers[0].mData;
    pthread_mutex_lock(&lock);
checkBufferFull:
    if (inNumberFrames > numSamples) {
        //
        // Not enough samples produced yet. In live mode, we pad with zeros,
        // in offline mode, we wait.
        //
        if (offline && !audioDone) {
            pthread_cond_wait(&bufferFull, &lock);
            
            goto checkBufferFull;
        }
        size_t  zeros   = inNumberFrames-numSamples;
        //
        // If we're starting, pad beginning, otherwise, pad end.
        //
        if (audioStarting) {
            memset(outSamp, 0, zeros*sizeof(float));
            memcpy(outSamp+zeros, sampleBuffer, numSamples*sizeof(float));
        } else {
            memcpy(outSamp, sampleBuffer, numSamples*sizeof(float));
            memset(outSamp+numSamples, 0, zeros*sizeof(float));
        }
        numSamples = 0;
    } else {
        memcpy(outSamp, sampleBuffer, inNumberFrames*sizeof(float));
        numSamples -= inNumberFrames;
        memmove(sampleBuffer, sampleBuffer+inNumberFrames, numSamples*sizeof(float));
    }
    audioStarting = false;
    pthread_mutex_unlock(&lock);    
    
    return noErr;
}
 
- (AudioUnit)getSourceUnit
{ 
    return outputUnit;  
}
 
- (AUGraph)getSourceGraph
{ 
    return audioGraph;      
}
 
- (void)setOfflineProcessing:(BOOL)off
{ 
    offline = off; 
}
 
- (BOOL)offlineProcessing
{ 
    return offline;   
}
 
@end
 
////////////////////////////////////////// File Audio ///////////////////////////////////
 
@implementation AudioOutputFile
 
- (id)initWithFile:(ExtAudioFileRef)file
{
    audioFile = file;
 
    UInt32      sz = sizeof(AudioFileID);
    ExtAudioFileGetProperty(audioFile, kExtAudioFileProperty_AudioFile, 
                            &sz, &audioFileID);
    //
    // Try to avoid updating the file size after each write, as this tends to be
    // a very costly operation.
    //
    AudioFileOptimize(audioFileID);
    UInt32 defer = 0;
    AudioFileSetProperty(audioFileID, kAudioFilePropertyDeferSizeUpdates, 
                         sizeof(UInt32), &defer);   
    ExtAudioFileSetProperty(audioFile, 
                            kExtAudioFileProperty_ClientDataFormat,
                            sizeof(sAudioFormatMono), &sAudioFormatMono);
 
    return self;
}
 
- (void)close
{
    AudioFileOptimize(audioFileID);
}
 
- (BOOL)audioDone
{
    AudioFileOptimize(audioFileID);
    return true;
}
 
- (void)queueSamples:(const float *)samples count:(size_t)sampleCount
{
    AudioBufferList buffer;
    buffer.mNumberBuffers               = 1;
    buffer.mBuffers[0].mNumberChannels  = 1;
    buffer.mBuffers[0].mDataByteSize    = (UInt32)(sampleCount*sizeof(float));
    buffer.mBuffers[0].mData            = (float *)samples;
    ExtAudioFileWrite(audioFile, (UInt32)sampleCount, &buffer); 
}
 
@end