AnimationView.m
/* |
File: AnimationView.m |
Abstract: Implementation file for our AnimationView class. This is |
an NSView subView for our overlay window. We use it to |
perform some simple animations. |
Version: 1.1 |
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*/ |
#import "AnimationView.h" |
@implementation AnimationView |
////////// |
// |
// initWithFrame |
// |
// Initialize our NSView with frameRect |
// |
////////// |
- (id)initWithFrame:(NSRect)frameRect |
{ |
id view = [super initWithFrame:frameRect]; |
theta = 0.0; |
return view; |
} |
////////// |
// |
// initWithCoder |
// |
// Initializes a newly allocated NSView instance from data in aDecoder. |
// |
////////// |
- (id)initWithCoder:(NSCoder *)aDecoder |
{ |
id view = [super initWithCoder:aDecoder]; |
theta = 0; |
return view; |
} |
////////// |
// |
// doStarAnimation |
// |
// Perform simple animation using NSBezierPath |
// |
////////// |
#define FPS 30.0 // Frames Per Second |
#define PI 3.14159 |
- (void) doStarAnimation |
{ |
float x,y,t2; |
NSBezierPath *oval; |
theta += (2.0 * PI / FPS) / 2.0; // spin every 2 seconds |
x = [self frame].size.width * .60; |
y = [self frame].size.height * .60; |
oval = [NSBezierPath bezierPath]; |
[oval moveToPoint: |
NSMakePoint(x + cos(theta)*50, y + sin(theta) * 50)]; |
for (t2=0; t2<=2*M_PI+.1; t2+=M_PI*.5) |
{ |
[oval curveToPoint:NSMakePoint(x + cos(theta+t2)*50, |
y + sin(theta+t2)*50) |
controlPoint1:NSMakePoint(x,y) |
controlPoint2:NSMakePoint(x,y)]; |
} |
[ [NSColor blackColor] set]; |
[oval stroke]; |
} |
////////// |
// |
// drawRect |
// |
// Perform simple animation |
// |
////////// |
- (void)drawRect:(NSRect)rect |
{ |
[[NSColor whiteColor] set]; |
NSRectFill(rect); |
[self doStarAnimation]; |
} |
@end |
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