ClientController.m
/*  | 
File: ClientController.m  | 
Abstract:  | 
This class implements the controller object for the client application. It is  | 
responsible for looking up the server application, and responding to frame  | 
rendering requests from the server.  | 
Version: 1.2  | 
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*/  | 
#import "ClientController.h"  | 
#import "MultiGPUMig.h"  | 
#import "MultiGPUMigServer.h"  | 
#import "ClientOpenGLView.h"  | 
@interface ClientController()  | 
{ | 
IBOutlet NSWindow *_window;  | 
IBOutlet ClientOpenGLView *_view;  | 
IBOutlet NSPopUpButton *_rendererPopup;  | 
NSMachPort *serverPort;  | 
NSMachPort *localPort;  | 
uint32_t serverPortName;  | 
uint32_t localPortName;  | 
int32_t clientIndex;  | 
uint32_t nextFrameIndex;  | 
IOSurfaceRef _ioSurfaceBuffers[NUM_IOSURFACE_BUFFERS];  | 
GLuint _textureNames[NUM_IOSURFACE_BUFFERS];  | 
uint32_t rendererIndex;  | 
}  | 
@end  | 
@implementation ClientController  | 
- (void)applicationWillFinishLaunching:(NSNotification *)note  | 
{ | 
[[NSNotificationCenter defaultCenter] addObserver:self  | 
selector:@selector(portDied:) name:NSPortDidBecomeInvalidNotification object:nil];  | 
[_rendererPopup removeAllItems];  | 
[_rendererPopup addItemsWithTitles:[_view rendererNames]];  | 
// Slide slave window over a bit.  | 
NSRect windowFrame = [_window frame];  | 
windowFrame.origin.x += windowFrame.size.width + 32.0f;  | 
[_window setFrameOrigin:windowFrame.origin];  | 
// Try to check in with master.  | 
serverPort = [(NSMachPort *)([[NSMachBootstrapServer sharedInstance] portForName:@"com.apple.MultiGPUServer"]) retain];  | 
if(serverPort)  | 
    { | 
// Create our own local port.  | 
localPort = [[NSMachPort alloc] init];  | 
// Retrieve raw mach port names.  | 
serverPortName = [serverPort machPort];  | 
localPortName = [localPort machPort];  | 
// Register our local port with the current runloop.  | 
[localPort setDelegate:self];  | 
[localPort scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes];  | 
// Check in with server.  | 
int kr;  | 
kr = _MGCCheckinClient(serverPortName, localPortName, &clientIndex);  | 
if(kr != 0)  | 
[NSApp terminate:nil];  | 
}  | 
}  | 
- (void)portDied:(NSNotification *)notification  | 
{ | 
NSPort *port = [notification object];  | 
if(port == serverPort)  | 
    { | 
[NSApp terminate:self];  | 
}  | 
}  | 
- (void)handleMachMessage:(void *)msg  | 
{ | 
union __ReplyUnion___MGCMGSServer_subsystem reply;  | 
mach_msg_header_t *reply_header = (void *)&reply;  | 
kern_return_t kr;  | 
if(MGSServer_server(msg, reply_header) && reply_header->msgh_remote_port != MACH_PORT_NULL)  | 
    { | 
kr = mach_msg(reply_header, MACH_SEND_MSG, reply_header->msgh_size, 0, MACH_PORT_NULL,  | 
0, MACH_PORT_NULL);  | 
if(kr != 0)  | 
[NSApp terminate:nil];  | 
}  | 
}  | 
- (kern_return_t)displayFrame:(int32_t)frameIndex surfaceid:(uint32_t)iosurface_id  | 
{ | 
nextFrameIndex = frameIndex;  | 
if(!_ioSurfaceBuffers[frameIndex])  | 
    { | 
_ioSurfaceBuffers[frameIndex] = IOSurfaceLookup(iosurface_id);  | 
}  | 
if(!_textureNames[frameIndex])  | 
_textureNames[frameIndex] = [_view setupIOSurfaceTexture:_ioSurfaceBuffers[frameIndex]];  | 
[_view setNeedsDisplay:YES];  | 
[_view display];  | 
return 0;  | 
}  | 
// For the clients, this is a no-op.  | 
kern_return_t _MGSCheckinClient(mach_port_t server_port, mach_port_t client_port,  | 
int32_t *client_index)  | 
{ | 
return 0;  | 
}  | 
kern_return_t _MGSDisplayFrame(mach_port_t server_port, int32_t frame_index, uint32_t iosurface_id)  | 
{ | 
return [(ClientController *)[NSApp delegate] displayFrame:frame_index surfaceid:iosurface_id];  | 
}  | 
- (GLuint)currentTextureName  | 
{ | 
return _textureNames[nextFrameIndex];  | 
}  | 
- (IBAction)setRenderer:(id)sender  | 
{ | 
[_view setRendererIndex:(rendererIndex = [sender indexOfSelectedItem])];  | 
}  | 
@end  | 
Copyright © 2014 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2014-10-13