Readme.txt
MultiGPUIOSurface |
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DESCRIPTION: |
MutiGPUIOSurface shows how to create IOSurfaces and bind them to OpenGL textures |
for both reading and writing. It demonstrates one way of passing IOSurfaces from |
one process to another via Mach RPC calls. It also demonstrates the system's |
ability to track IOSurface changes across process and GPU boundaries. |
To test, after building the integrated target "MultiGPUApps", first run the server |
application "MultiGPUServer" and then the client application "MultiGPUClient". |
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BUILD REQUIREMENTS: |
OS X 10.9 or later, Xcode 5.1 or later |
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RUNTIME REQUIREMENTS: |
OS X 10.7 or later |
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PACKAGING LIST: |
ClientController.h |
ClientController.m |
This class implements the controller object for the client application. It is |
responsible for looking up the server application, and responding to frame |
rendering requests from the server. |
ClientOpenGLView.h |
ClientOpenGLView.m |
This class implements the client specific subclass of NSOpenGLView. |
It handles the client side rendering, which calls into the GLUT-based |
BluePony rendering code, substituting the contents of an IOSurface from |
the server application instead of the OpenGL logo. |
It also shows how to bind IOSurface objects to OpenGL textures. |
ServerController.h |
ServerController.m |
This class implements the controller object for the server application. It is |
responsible for setting up public Mach port for the server and listening for |
client applications to start up. It also sends frame display update requests |
to all clients after every frame update. |
It is also responsible for creating the initial set of IOSurfaces used to send |
rendered frames to the client applications. |
ServerOpenGLView.h |
ServerOpenGLView.m |
This class implements the server specific subclass of NSOpenGLView. |
It handles the server side rendering, which calls into the GLUT-based |
Atlantis rendering code to draw into an IOSurface using an FBO. It |
also performs local rendering of each frame for display purposes. |
It also shows how to bind IOSurface objects to OpenGL textures, and |
how to use those for rendering with FBOs. |
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CHANGES FROM PREVIOUS VERSIONS: |
Version 1.2 |
- Updated with Core Profile. Cleaned up code. Removed deprecated calls. |
Version 1.1 |
- First public release. |
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