ServerShaderDefs.h
/* |
File: ServerShaderDefs.h |
Abstract: |
This header file contains shader info used by ServerOpenGLView and BoingRenderer |
Version: 1.2 |
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*/ |
#ifndef MultiGPU_shaderDef_h |
#define MultiGPU_shaderDef_h |
#include "shaderUtil.h" |
#include "fileUtil.h" |
enum { |
PROGRAM_LIGHTING, |
PROGRAM_PASSTHRU, |
PROGRAM_TEXTURE_RECT, |
NUM_PROGRAMS |
}; |
enum { |
UNIFORM_MVP, |
UNIFORM_MODELVIEW, |
UNIFORM_MODELVIEWIT, |
UNIFORM_LIGHTDIR, |
UNIFORM_AMBIENT, |
UNIFORM_DIFFUSE, |
UNIFORM_SPECULAR, |
UNIFORM_SHININESS, |
UNIFORM_CONSTANT_COLOR, |
UNIFORM_TEXTURE, |
NUM_UNIFORMS |
}; |
enum { |
ATTRIB_VERTEX, |
ATTRIB_COLOR, |
ATTRIB_NORMAL, |
ATTRIB_TEXCOORD, |
NUM_ATTRIBS |
}; |
typedef struct { |
char *vert, *frag; |
GLint uniform[NUM_UNIFORMS]; |
GLuint id; |
} programInfo_t; |
#endif |
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