UtilSrc/shaderUtil.h
/* |
File: shaderUtil.h |
Abstract: |
Functions that compile, link and validate shader programs. |
Version: 1.2 |
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*/ |
#ifndef SHADERUTIL_H |
#define SHADERUTIL_H |
#import <OpenGL/OpenGL.h> |
#import <OpenGL/gl3.h> |
/* Shader Utilities */ |
GLint glueCompileShader(GLenum target, GLsizei count, const GLchar **sources, GLuint *shader); |
GLint glueLinkProgram(GLuint program); |
GLint glueValidateProgram(GLuint program); |
GLint glueGetUniformLocation(GLuint program, const GLchar *name); |
/* Shader Conveniences */ |
GLint glueCreateProgram(const GLchar *vertSource, const GLchar *fragSource, |
GLsizei attribNameCt, const GLchar **attribNames, |
const GLint *attribLocations, |
GLsizei uniformNameCt, const GLchar **uniformNames, |
GLint *uniformLocations, |
GLuint *program); |
#ifdef __cplusplus |
} |
#endif |
#endif /* SHADERUTIL_H */ |
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