Classes/MusicCubePlayback.m
/* |
File: MusicCubePlayback.m |
Abstract: Defines the audio playback object for the application. The object responds to the OpenAL environment. |
Version: 1.3 |
Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple |
Inc. ("Apple") in consideration of your agreement to the following |
terms, and your use, installation, modification or redistribution of |
this Apple software constitutes acceptance of these terms. If you do |
not agree with these terms, please do not use, install, modify or |
redistribute this Apple software. |
In consideration of your agreement to abide by the following terms, and |
subject to these terms, Apple grants you a personal, non-exclusive |
license, under Apple's copyrights in this original Apple software (the |
"Apple Software"), to use, reproduce, modify and redistribute the Apple |
Software, with or without modifications, in source and/or binary forms; |
provided that if you redistribute the Apple Software in its entirety and |
without modifications, you must retain this notice and the following |
text and disclaimers in all such redistributions of the Apple Software. |
Neither the name, trademarks, service marks or logos of Apple Inc. may |
be used to endorse or promote products derived from the Apple Software |
without specific prior written permission from Apple. Except as |
expressly stated in this notice, no other rights or licenses, express or |
implied, are granted by Apple herein, including but not limited to any |
patent rights that may be infringed by your derivative works or by other |
works in which the Apple Software may be incorporated. |
The Apple Software is provided by Apple on an "AS IS" basis. APPLE |
MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION |
THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS |
FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND |
OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. |
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL |
OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, |
MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED |
AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), |
STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE |
POSSIBILITY OF SUCH DAMAGE. |
Copyright (C) 2014 Apple Inc. All Rights Reserved. |
*/ |
#import "MusicCubePlayback.h" |
#import "MyOpenALSupport.h" |
#import <AVFoundation/AVAudioSession.h> |
@implementation MusicCubePlayback |
@synthesize isPlaying = _isPlaying; |
@synthesize wasInterrupted = _wasInterrupted; |
@synthesize listenerRotation = _listenerRotation; |
#pragma mark Object Init / Maintenance |
- (void)handleInterruption:(NSNotification *)notification |
{ |
AVAudioSessionInterruptionType interruptionType = [[[notification userInfo] |
objectForKey:AVAudioSessionInterruptionTypeKey] unsignedIntegerValue]; |
if (AVAudioSessionInterruptionTypeBegan == interruptionType) |
{ |
// do nothing |
[self teardownOpenAL]; |
if (_isPlaying) { |
_wasInterrupted = YES; |
_isPlaying = NO; |
} |
} |
else if (AVAudioSessionInterruptionTypeEnded == interruptionType) |
{ |
NSError *error = nil; |
[[AVAudioSession sharedInstance] setActive:YES error:&error]; |
if (nil != error) NSLog(@"Error setting audio session active! %@", error); |
[self initOpenAL]; |
if (_wasInterrupted) |
{ |
[self startSound]; |
_wasInterrupted = NO; |
} |
} |
} |
- (id)init |
{ |
if (self = [super init]) { |
// initial position of the sound source and |
// initial position and rotation of the listener |
// will be set by the view |
// setup our audio session |
AVAudioSession *sessionInstance = [AVAudioSession sharedInstance]; |
// add interruption handler |
[[NSNotificationCenter defaultCenter] addObserver:self |
selector:@selector(handleInterruption:) |
name:AVAudioSessionInterruptionNotification |
object:sessionInstance]; |
NSError *error = nil; |
[sessionInstance setCategory:AVAudioSessionCategoryAmbient error:&error]; |
if(nil != error) NSLog(@"Error setting audio session category! %@", error); |
else { |
[sessionInstance setActive:YES error:&error]; |
if (nil != error) NSLog(@"Error setting audio session active! %@", error); |
} |
_wasInterrupted = NO; |
// Initialize our OpenAL environment |
[self initOpenAL]; |
} |
return self; |
} |
- (void)dealloc |
{ |
if (_data) free(_data); |
[self teardownOpenAL]; |
[super dealloc]; |
} |
#pragma mark OpenAL |
- (void) initBuffer |
{ |
ALenum error = AL_NO_ERROR; |
ALenum format = 0; |
ALsizei size = 0; |
ALsizei freq = 0; |
NSBundle* bundle = [NSBundle mainBundle]; |
// get some audio data from a wave file |
CFURLRef fileURL = (CFURLRef)[[NSURL fileURLWithPath:[bundle pathForResource:@"sound" ofType:@"wav"]] retain]; |
if (fileURL) |
{ |
_data = MyGetOpenALAudioData(fileURL, &size, &format, &freq); |
CFRelease(fileURL); |
if((error = alGetError()) != AL_NO_ERROR) { |
printf("error loading sound: %x\n", error); |
exit(1); |
} |
// use the static buffer data API |
alBufferDataStaticProc(_buffer, format, _data, size, freq); |
if((error = alGetError()) != AL_NO_ERROR) { |
printf("error attaching audio to buffer: %x\n", error); |
} |
} |
else |
{ |
printf("Could not find file!\n"); |
_data = NULL; |
} |
} |
- (void) initSource |
{ |
ALenum error = AL_NO_ERROR; |
alGetError(); // Clear the error |
// Turn Looping ON |
alSourcei(_source, AL_LOOPING, AL_TRUE); |
// Set Source Position |
alSourcefv(_source, AL_POSITION, _sourcePos); |
// Set Source Reference Distance |
alSourcef(_source, AL_REFERENCE_DISTANCE, 0.15f); |
// attach OpenAL Buffer to OpenAL Source |
alSourcei(_source, AL_BUFFER, _buffer); |
if((error = alGetError()) != AL_NO_ERROR) { |
printf("Error attaching buffer to source: %x\n", error); |
exit(1); |
} |
} |
- (void)initOpenAL |
{ |
ALenum error; |
ALCcontext *newContext = NULL; |
ALCdevice *newDevice = NULL; |
// Create a new OpenAL Device |
// Pass NULL to specify the system’s default output device |
newDevice = alcOpenDevice(NULL); |
if (newDevice != NULL) |
{ |
// Create a new OpenAL Context |
// The new context will render to the OpenAL Device just created |
newContext = alcCreateContext(newDevice, 0); |
if (newContext != NULL) |
{ |
// Make the new context the Current OpenAL Context |
alcMakeContextCurrent(newContext); |
// Create some OpenAL Buffer Objects |
alGenBuffers(1, &_buffer); |
if((error = alGetError()) != AL_NO_ERROR) { |
printf("Error Generating Buffers: %x", error); |
exit(1); |
} |
// Create some OpenAL Source Objects |
alGenSources(1, &_source); |
if(alGetError() != AL_NO_ERROR) |
{ |
printf("Error generating sources! %x\n", error); |
exit(1); |
} |
} |
} |
// clear any errors |
alGetError(); |
[self initBuffer]; |
[self initSource]; |
} |
- (void)teardownOpenAL |
{ |
ALCcontext *context = NULL; |
ALCdevice *device = NULL; |
// Delete the Sources |
alDeleteSources(1, &_source); |
// Delete the Buffers |
alDeleteBuffers(1, &_buffer); |
//Get active context (there can only be one) |
context = alcGetCurrentContext(); |
//Get device for active context |
device = alcGetContextsDevice(context); |
//Release context |
alcDestroyContext(context); |
//Close device |
alcCloseDevice(device); |
} |
#pragma mark Play / Pause |
- (void)startSound |
{ |
ALenum error; |
printf("Start!\n"); |
// Begin playing our source file |
alSourcePlay(_source); |
if((error = alGetError()) != AL_NO_ERROR) { |
printf("error starting source: %x\n", error); |
} else { |
// Mark our state as playing |
self.isPlaying = YES; |
} |
} |
- (void)stopSound |
{ |
ALenum error; |
printf("Stop!!\n"); |
// Stop playing our source file |
alSourceStop(_source); |
if((error = alGetError()) != AL_NO_ERROR) { |
printf("error stopping source: %x\n", error); |
} else { |
// Mark our state as not playing |
self.isPlaying = NO; |
} |
} |
#pragma mark Setters / Getters |
- (float*)sourcePos |
{ |
return _sourcePos; |
} |
- (void)setSourcePos:(float*)SOURCEPOS |
{ |
int i; |
for (i=0; i<3; i++) |
_sourcePos[i] = SOURCEPOS[i]; |
// Move our audio source coordinates |
alSourcefv(_source, AL_POSITION, _sourcePos); |
} |
- (float*)listenerPos |
{ |
return _listenerPos; |
} |
- (void)setListenerPos:(float*)LISTENERPOS |
{ |
int i; |
for (i=0; i<3; i++) |
_listenerPos[i] = LISTENERPOS[i]; |
// Move our listener coordinates |
alListenerfv(AL_POSITION, _listenerPos); |
} |
- (float)listenerRotation |
{ |
return _listenerRotation; |
} |
- (void)setListenerRotation:(float)radians |
{ |
_listenerRotation = radians; |
float ori[] = {0., cos(radians), sin(radians), 1., 0., 0.}; |
// Set our listener orientation (rotation) |
alListenerfv(AL_ORIENTATION, ori); |
} |
@end |
Copyright © 2015 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2015-06-30